Conjure Claw: Difference between revisions

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   | Effect || The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
   | Effect || The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:


* The claw is conjured at the caster's location and claws away from the caster 5 yards.
* The claw is conjured at the caster's location and moves away from the caster 5 yards.
* The claw is conjured up to 5 yards away from the caster and claws towards the caster.  
* The claw is conjured up to 5 yards away from the caster and moves towards the caster.  


Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw.
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw.

Revision as of 23:26, 22 August 2020

Required Seed: Conjure 2
Range 5 yards
Area 1 Yard wide
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1
Push +1 yard to Range
Effect The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
  • The claw is conjured at the caster's location and moves away from the caster 5 yards.
  • The claw is conjured up to 5 yards away from the caster and moves towards the caster.

Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw.