Conjure Claw: Difference between revisions
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| Push || +1 yard to Range | | Push || +1 yard to Range | ||
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| Effect || The caster conjures planar material | | Effect || The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following: | ||
* The claw is conjured at the caster's location and claws away from the caster 5 yards. | |||
* The claw is conjured up to 5 yards away from the caster and claws towards the caster. | |||
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw. | |||
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Revision as of 23:26, 22 August 2020
Required | Seed: Conjure 2 |
Range | 5 yards |
Area | 1 Yard wide |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Push | +1 yard to Range |
Effect | The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw. |