Conjure Claw: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Seed: Conjure 2 |- | Range || 10 yards |- | Area || 1 Target |- | Duration || Instant |- | Casting || Verbal, Somatic |- |...")
 
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   | Push || +1 yard to Range
   | Push || +1 yard to Range
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   | Effect || With a gesture the caster conjures planar material which rolls towards a target on the ground applying one of the following effects:
   | Effect || The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster.
* The material swells into a ram, rushing towards the target dealing Willpower + Sorcery + Seed: Conjure non-lethal damage to the first target in the direction. Targets struck by the ram must succeed against a Magic Resistance roll or be knocked prone.
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Revision as of 21:49, 22 August 2020

Required Seed: Conjure 2
Range 10 yards
Area 1 Target
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1
Push +1 yard to Range
Effect The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster.