Conjure Claw: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Seed: Conjure 2 |- | Range || 10 yards |- | Area || 1 Target |- | Duration || Instant |- | Casting || Verbal, Somatic |- |...") |
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| Push || +1 yard to Range | | Push || +1 yard to Range | ||
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| Effect || | | Effect || The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster. | ||
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Revision as of 21:49, 22 August 2020
Required | Seed: Conjure 2 |
Range | 10 yards |
Area | 1 Target |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Push | +1 yard to Range |
Effect | The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster. |