Chaos Domain: Difference between revisions

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| 1 || Chaos Sight || Grants the ability to see magic auras. Functions identically to [[Mage Sight]].
| 1 || Chaos Sight || Grants the ability to see magic auras. Functions identically to [[Mage Sight]].
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| 2 || Chaotic Knowledge || Make a Channelling roll, successes are added to Knowledge: Planar dice pools.
| 2 || Demonic Knowledge || Make a Channeling roll. Successes are added to the next Knowledge skill roll.
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| 3 || Foresee || Caster gets a glimpse into the future.
| 3 || Foresee || Caster gets a glimpse into a possible future if they pursue their current actions.
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| 4 || Chaos Gate || Open a path through the Gauntlet.
| 4 || Dark Gate || Open a path through the Barrier. Caster may traverse to Pandemonium or calling a Demon up to Rank through. The calling of the outsider may be forced (opposed roll vs. the Demon's resist) however this bestows no control beyond forcing them to respond to the call. Most demons will hear out a mortal powerful (or desperate) enough to call for them and may be willing to trade information or favors for payment.
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| 5 || True Seeing || Allows the caster to see things as they truly are.
| 5 || [True Seeing] || Casters eyes begin to glow bright red allowing them to see things as they truly are.
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!Description
!Description
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| 1 || Unravel Magic || Dispels existing magical effect. Functions identically to [[Dispel Magic]]
| 1 || Unravel Magic || Dispels a target existing enchantment. Functions identically to [[Dispel Magic]]
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| 2 || Chaotic Expertise || Channelling roll, successes are charges which are expended as 8-again rolls for non-combat skill checks.
| 2 || Twist Spell || The caster may take a readied action to twist a spell that is cast. On a successful opposed roll the twist changes the target to another legal target(s) within Rank yards of the intended target(s). If no valid targets are available the effect is ignored.
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| 3 || Chaotic Chance || Casting this spell grants the caster a Chaos charge for one hour, which may be spent as a Fast Action to force an opponent or ally to immediately re-roll any roll they just performed. This effect may only be used once per target during an encounter. At Rank 3 the caster gains an additional charge, and another at Rank 5.
| 3 || Chaotic Chance || Casting this spell grants the caster a Chaos charge for one hour, which may be spent as a Fast Action to force an opponent or ally to immediately re-roll any roll they just performed. This effect may only be used once per target during an encounter. At Rank 3 the caster gains an additional charge, and another at Rank 5.
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!Description
!Description
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| 3 || Chaos Hammer || Sorcerous area of effect attack
| 1 || XXXX || XXXX
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| 2 || Curse of Chaos || If target fails to resist, they only succeed on 9-0s for Rank rounds.
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| 3 || Chaos Blast || Channeling roll in lethal damage. Rank x 10 range, 2 yard radius. Deals Mortal damage to Angels but Demons are unaffected.
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| 4 || XXXX || XXXX
| 4 || XXXX || XXXX
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| 5 || Word of Chaos || Chaotic word staggers targets, stunning them for 1 round. Lawful Outsiders take damage. This may only be used once per day.
| 5 || Word of Chaos || Chaotic word stuns rank targets for 1 round. Lawful Outsiders additionally take Channeling dice damage. This is a free action and may only be used once per day.
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Revision as of 17:05, 26 March 2015

Domain Power: Chaos Aura - Reduces enemy successes from 8-10 to 9s-10s only for rounds equal to domain rank. Activating this is a free action, and may be used as a reflexive action. May be activated once per day.

Dark Knowledge
Rank Power Description
1 Chaos Sight Grants the ability to see magic auras. Functions identically to Mage Sight.
2 Demonic Knowledge Make a Channeling roll. Successes are added to the next Knowledge skill roll.
3 Foresee Caster gets a glimpse into a possible future if they pursue their current actions.
4 Dark Gate Open a path through the Barrier. Caster may traverse to Pandemonium or calling a Demon up to Rank through. The calling of the outsider may be forced (opposed roll vs. the Demon's resist) however this bestows no control beyond forcing them to respond to the call. Most demons will hear out a mortal powerful (or desperate) enough to call for them and may be willing to trade information or favors for payment.
5 [True Seeing] Casters eyes begin to glow bright red allowing them to see things as they truly are.
Chaotic Twisting
Rank Power Description
1 Unravel Magic Dispels a target existing enchantment. Functions identically to Dispel Magic
2 Twist Spell The caster may take a readied action to twist a spell that is cast. On a successful opposed roll the twist changes the target to another legal target(s) within Rank yards of the intended target(s). If no valid targets are available the effect is ignored.
3 Chaotic Chance Casting this spell grants the caster a Chaos charge for one hour, which may be spent as a Fast Action to force an opponent or ally to immediately re-roll any roll they just performed. This effect may only be used once per target during an encounter. At Rank 3 the caster gains an additional charge, and another at Rank 5.
4 XXXX XXXX
5 XXXX XXXX
Chaotic Emanations
Rank Power Description
1 XXXX XXXX
2 Curse of Chaos If target fails to resist, they only succeed on 9-0s for Rank rounds.
3 Chaos Blast Channeling roll in lethal damage. Rank x 10 range, 2 yard radius. Deals Mortal damage to Angels but Demons are unaffected.
4 XXXX XXXX
5 Word of Chaos Chaotic word stuns rank targets for 1 round. Lawful Outsiders additionally take Channeling dice damage. This is a free action and may only be used once per day.