Bad Luck: Difference between revisions

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   | Required || [[Luck Domain]]: Jinx 1
   | Required || [[Luck Domain]]: Jinx 1
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   | Range ||   
   | Range ||  Self
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   | Area ||   
   | Area ||  5 + Rank yard radius
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   | Duration ||   
   | Duration ||  Permanent
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||   
   | Cast Action ||  Passive
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   | Mana Cost ||
   | Cost || Free
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   | Effect ||  All targets (including friendly targets) within a 5 + Rank Yard radius must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura may not be disabled once acquired, it is permanent, but the caster may expend 1 Positive Karma per Rank targets to exclude them from being affected by the aura for 1 hour.
   | Effect ||  All targets (including friendly targets) within the affected area must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists, they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura is permanent and may not be disabled once acquired, but the caster may expend 1 Positive Karma to exclude Rank targets from being affected by the aura for 1 hour.
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Revision as of 22:17, 2 August 2020

Required Luck Domain: Jinx 1
Range Self
Area 5 + Rank yard radius
Duration Permanent
Casting Verbal, Somatic
Cast Action Passive
Cost Free
Effect All targets (including friendly targets) within the affected area must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists, they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura is permanent and may not be disabled once acquired, but the caster may expend 1 Positive Karma to exclude Rank targets from being affected by the aura for 1 hour.