Bad Luck: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Luck Domain: Jinx 1 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action ||...") |
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| Effect || | | Effect || All targets (including friendly targets) within a 5 + Rank Yard radius must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura may not be disabled once acquired, it is permanent, but the caster may expend 1 Positive Karma per Rank targets to exclude them from being affected by the aura for 1 hour. | ||
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Revision as of 22:01, 2 August 2020
Required | Luck Domain: Jinx 1 |
Range | |
Area | |
Duration | |
Casting | Verbal, Somatic |
Cast Action | |
Mana Cost | |
Effect | All targets (including friendly targets) within a 5 + Rank Yard radius must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura may not be disabled once acquired, it is permanent, but the caster may expend 1 Positive Karma per Rank targets to exclude them from being affected by the aura for 1 hour. |