Bad Luck: Difference between revisions

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   | Cost || Free  
   | Cost || Free  
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   | Effect ||  All targets (including friendly targets) within the affected area must make a Resist roll vs. Magic roll or be subject to an aura of bad luck. While affected by this aura, for any action requiring a roll, no successes will automatically be considered a critical failure with no additional roll. If the target successfully resists, they may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The aura is permanent and may not be disabled once acquired, but the caster may expend 1 Positive Karma to exclude Rank targets from being affected by the aura for 1 hour.
   | Effect ||  All targets (including friendly targets) within the affected area must make a Resist roll vs. Magic roll or be subject to an aura of bad luck centered around the caster for 1 hour. Any action requiring a roll, if there are no successes, will automatically be considered a critical failure without an additional Critical Failure roll to check. If the target successfully resists, it may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The caster's aura is permanent and may not be intentionally deactivated once acquired, but the caster may expend 1 Positive Karma to exclude Rank targets from being affected by the aura for 1 hour.  
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Latest revision as of 12:10, 30 March 2024

Required Luck Domain: Jinx 1
Range Self
Area 5 + Rank yard radius
Duration Permanent
Casting Verbal, Somatic
Cast Action Passive
Cost Free
Effect All targets (including friendly targets) within the affected area must make a Resist roll vs. Magic roll or be subject to an aura of bad luck centered around the caster for 1 hour. Any action requiring a roll, if there are no successes, will automatically be considered a critical failure without an additional Critical Failure roll to check. If the target successfully resists, it may not be affected by the aura for 1 hour regardless of how many times they leave or re-enter it. The caster's aura is permanent and may not be intentionally deactivated once acquired, but the caster may expend 1 Positive Karma to exclude Rank targets from being affected by the aura for 1 hour.