Animate Golem

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Required Seed: Animate 3, Seed: Conjure 2
Area Self
Duration Permanent
Casting Verbal, Somatic
Cast Action 1-hour ritual
Cost 2 Mana
Effect This spell allows the caster to draw a planar spirit into a large humanoid figure shaped from Conjure Materials animating it under their control. This golem counts towards the combined ranks of all undead the caster may control. The golem's stats depend on the caster's Seed: Animate rank, and the type of conjured materials. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into its source materials. Golems may not be repaired with Undead Repair.


Animate Rank Wood/Bone Stone Metal
Rank 3
  • HP: 8
  • Physical Armor: 4
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 8d10
  • Speed: 12
  • HP: 9
  • Physical Armor: 5
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 9d10
  • Speed: 10
  • HP: 10
  • Physical Armor: 6
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 10d10
  • Speed: 8
Rank 4
  • HP: 10
  • Physical Armor: 5
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 12d10
  • Speed: 12
  • HP: 11
  • Physical Armor: 6
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 13d10
  • Speed: 10
  • HP: 12
  • Physical Armor: 7
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 8
Rank 5
  • HP: 12
  • Physical Armor: 6
  • Magic Defense: 4
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 12
  • HP: 13
  • Physical Armor: 7
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 15d10
  • Speed: 10
  • HP: 14
  • Physical Armor: 8
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 16d10
  • Speed: 8