Animate Golem

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Favored Seed: Sorcerers with a Chosen Plane of Stygia increase the combined ranks of all undead they may control to Seed: Animate Rank x 6. This further increases to Rank x 11 at Rank 5.

Required Seed: Animate 3, Seed: Conjure 2
Area Self
Duration 24 Hours (Conjure Materials) or Permanent (Permanent Conjuration)
Casting Verbal, Somatic
Cast Action 1-hour ritual
Cost 2 Mana
Effect This spell allows the caster to draw a planar spirit into a large humanoid figure shaped from Conjure Materials animating it under their control. This golem counts towards the combined ranks of all undead the caster may control. The golem's stats depend on the caster's Seed: Animate rank, and the type of conjured materials. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into its source materials.


Animate Rank Wood/Bone Stone Metal
Rank 3
  • HP: 8
  • Physical Armor: 4
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 8d10
  • Speed: 12
  • HP: 9
  • Physical Armor: 5
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 9d10
  • Speed: 10
  • HP: 10
  • Physical Armor: 6
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 10d10
  • Speed: 8
Rank 4
  • HP: 10
  • Physical Armor: 5
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 12d10
  • Speed: 12
  • HP: 11
  • Physical Armor: 6
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 13d10
  • Speed: 10
  • HP: 12
  • Physical Armor: 7
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 8
Rank 5
  • HP: 12
  • Physical Armor: 6
  • Magic Defense: 4
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 12
  • HP: 13
  • Physical Armor: 7
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 15d10
  • Speed: 10
  • HP: 14
  • Physical Armor: 8
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 16d10
  • Speed: 8