Animate Golem: Difference between revisions
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* HP: 12 | * HP: 12 | ||
* Physical Armor: 6 | * Physical Armor: 6 | ||
* Magic Defense: | * Magic Defense: 4 | ||
* Resistance: 9d10 | * Resistance: 9d10 | ||
* Attack: 14d10 | * Attack: 14d10 | ||
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* HP: 13 | * HP: 13 | ||
* Physical Armor: 7 | * Physical Armor: 7 | ||
* Magic Defense: | * Magic Defense: 4 | ||
* Resistance: 10d10 | * Resistance: 10d10 | ||
* Attack: 15d10 | * Attack: 15d10 | ||
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* HP: 14 | * HP: 14 | ||
* Physical Armor: 8 | * Physical Armor: 8 | ||
* Magic Defense: | * Magic Defense: 4 | ||
* Resistance: 10d10 | * Resistance: 10d10 | ||
* Attack: 16d10 | * Attack: 16d10 |
Revision as of 17:40, 27 August 2020
Favored Seed: Sorcerers with a Chosen Plane of Stygia increase the combined ranks of all undead they may control to Seed: Animate Rank x 6. This further increases to Rank x 11 at Rank 5.
Required | Seed: Animate 3, Seed: Conjure 2 | ||||||||||||||||
Area | Self | ||||||||||||||||
Duration | Permanent | ||||||||||||||||
Casting | Verbal, Somatic | ||||||||||||||||
Cast Action | 1-hour ritual | ||||||||||||||||
Cost | 2 Mana | ||||||||||||||||
Effect | This spell allows the caster to draw a planar spirit into a large humanoid figure shaped from Conjure Materials animating it under their control. This golem counts towards the combined ranks of all undead the caster may control. The golem's stats depend on the caster's Seed: Animate rank, and the type of conjured materials. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into its source materials. Only one Golem may be animated at a time.
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