Animate Golem: Difference between revisions

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   | Duration || Permanent
   | Duration || Permanent
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic, Component (Conjured Material, 100 lb x Rank of desired golem)
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|-
   | Cast Action || 1-hour ritual  
   | Cast Action || 1-hour ritual  
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   | Cost ||  2 Mana
   | Cost ||  2 Mana
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|-
   | Effect || This spell allows the caster to draw a planar spirit into a large humanoid figure shaped from [[Conjure Materials]] animating it under their control. This golem counts towards the combined ranks of all undead the caster may control. The golem's stats depend on the caster's Seed: Animate rank, and the type of conjured materials. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into its source materials. Golems may not be repaired with [[Undead Repair]].
   | Effect || After [[Conjure Materials|conjuring]] a sufficient amount of planar material, the sorcerer may use this spell to draw a planar spirit into a large humanoid figure shaped from the material, animating it under her control until it is destroyed. After successfully being animated, the material no longer counts against the caster's Conjuration limit. The golem does, however, count toward the caster's Animation limit; the caster may animate more than one golem as long as the combined ranks of all her undead and golems do not exceed the caster's Seed: Animate Rank x 5 (or Rank x 10, if [[Master of the Dead]]).  


The golem's stats depend on the caster's Seed: Animate rank and the type of conjured material it is composed of. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into a pile of its source materials. Golems may not be repaired with [[Undead Repair]].


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Revision as of 01:39, 18 June 2023

Required Seed: Animate 3, Seed: Conjure 2
Area Self
Duration Permanent
Casting Verbal, Somatic, Component (Conjured Material, 100 lb x Rank of desired golem)
Cast Action 1-hour ritual
Cost 2 Mana
Effect After conjuring a sufficient amount of planar material, the sorcerer may use this spell to draw a planar spirit into a large humanoid figure shaped from the material, animating it under her control until it is destroyed. After successfully being animated, the material no longer counts against the caster's Conjuration limit. The golem does, however, count toward the caster's Animation limit; the caster may animate more than one golem as long as the combined ranks of all her undead and golems do not exceed the caster's Seed: Animate Rank x 5 (or Rank x 10, if Master of the Dead).

The golem's stats depend on the caster's Seed: Animate rank and the type of conjured material it is composed of. Golems are immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage. If a golem is reduced to 0 health it is instantly destroyed, crumbling into a pile of its source materials. Golems may not be repaired with Undead Repair.

Animate Rank Wood/Bone Stone Metal
Rank 3
  • HP: 8
  • Physical Armor: 4
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 8d10
  • Speed: 12
  • HP: 9
  • Physical Armor: 5
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 9d10
  • Speed: 10
  • HP: 10
  • Physical Armor: 6
  • Magic Defense: 2
  • Resistance: 8d10
  • Attack: 10d10
  • Speed: 8
Rank 4
  • HP: 10
  • Physical Armor: 5
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 12d10
  • Speed: 12
  • HP: 11
  • Physical Armor: 6
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 13d10
  • Speed: 10
  • HP: 12
  • Physical Armor: 7
  • Magic Defense: 3
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 8
Rank 5
  • HP: 12
  • Physical Armor: 6
  • Magic Defense: 4
  • Resistance: 9d10
  • Attack: 14d10
  • Speed: 12
  • HP: 13
  • Physical Armor: 7
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 15d10
  • Speed: 10
  • HP: 14
  • Physical Armor: 8
  • Magic Defense: 4
  • Resistance: 10d10
  • Attack: 16d10
  • Speed: 8