Animal Shaman: Difference between revisions

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| '''Totem Power'''
| '''Totem Power'''
||  
||  
* While the shaman is imbued with an animal spirit, he gains natural weapons based on his totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.  
* While the shaman is imbued with an animal spirit, they gain natural weapons based on their totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.  
* When gaining this power, choose the totem animal spirit's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
* When gaining this power, choose the totem animal spirit's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
|-
|-
| [[Stalk Prey]]
| [[Stalk Prey]]
|| While imbued, use improved senses to hunt down a specific target.
|| While imbued, the shaman may use improved senses to hunt down a specific target.
|-
|-
| [[Environmental Attunement]]
| [[Environmental Attunement]]
|| The shaman performs a ritual to attune himself to the environment, learning what animals inhabit the region, water sources, and local dangers.
|| Shaman may perform a ritual to attune themselves to their environment, learning important information such as what animals inhabit the region, water sources, and local dangers.
|-
|-
| [[Rapid Hunter]]
| [[Rapid Hunter]]
|| As a Fast Action the shaman may transfer some of his Speed to his Manifested Animal Spirit.
|| As a Fast Action the shaman may transfer some of their Speed to their Manifested Animal Spirit.
|}
|}


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|-
|-
| [[Pass Without Trace]]
| [[Pass Without Trace]]
|| While imbued with a Totem, gain concealment from the environment and do not leave a trail.
|| While imbued with a Totem, the shaman gains concealment from their environment and does not leave a trail.
|-
|-
| [[Speak with Animals]]
| [[Speak with Animals]]
|| Communicate with natural beasts.
|| The shaman gains the ability to communicate with natural beasts.
|-
|-
| [[Magic Fang]]
| [[Magic Fang]]
|| Manifested Spirit gains enhancement bonuses to its natural weapons.
|| A Manifested Spirit gains enhancement bonuses to its Natural Weapons.
|}
|}


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|-
|-
| '''Totem Power'''
| '''Totem Power'''
|| Gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, ignore Skill and Speed penalties for difficult terrain in the totem's natural environment.
|| The shaman gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, they may ignore Skill and Speed penalties for passing through difficult terrain in the totem's natural environment.
|-
|-
| [[Predator]]  
| [[Predator]]  
|| While imbued, the shaman may attempt to attack declared Prey from stealth without breaking concealment.  
|| While imbued, the shaman may attempt to attack declared Prey from stealth without breaking their concealment.  
|-
|-
| [[Command Animal]]
| [[Command Animal]]
|| Gain the allegiance of an animal of Rank or lower.
|| The shaman may secure the allegiance of an animal of Rank or lower.
|-
|-
| [[Animal Frenzy]]
| [[Animal Frenzy]]
|| Manifested totem goes into a berserk rage.
|| A Manifested Totem goes into a berserk rage.
|}
|}


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|-
|-
| [[Learn Weakness]]
| [[Learn Weakness]]
|| While the shaman is imbued with his totem when confronting declared Prey, he may rapidly learn its weaknesses.
|| If the shaman is imbued with their totem when confronting declared Prey, they may rapidly learn its weaknesses.
|-
|-
| [[Animal Allies]]
| [[Animal Allies]]
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|-
|-
| '''Totem Power'''
| '''Totem Power'''
|| While the shaman is imbued with his totem, his physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The bleed effect stacks with bleeds from other powers such as Fighting Styles.  
|| While the shaman is imbued with their totem, their physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The Bleed effect stacks with bleeds from other powers such as Fighting Styles.  
|-
|-
| [[Instinct]]
| [[Instinct]]
|| While the shaman is imbued with his totem, he may occasionally rely solely on instinct to avoid incoming attacks.
|| While the shaman is imbued with their totem, they may occasionally rely solely on instinct to avoid incoming attacks.
|-
|-
| [[Become Animal]]
| [[Become Animal]]
|| The shaman completes an intricate ritual that allows him to take on the form of his totem spirit while imbued.
|| The shaman completes an intricate ritual that allows them to take on the form of their totem spirit while imbued.
|-
|-
| [[Dire Growth]]
| [[Dire Growth]]
|| Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.
|| Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.
|}
|}

Revision as of 18:24, 10 June 2021

Description

Animal-shaman.jpg


Animal Spirits are bestial totems often chosen for their ferocity and hunting skills. Shaman who bind these spirits are most commonly tribal hunters or warriors.

Important: Animal spirits imbue the shaman's body with aspects of their nature (a Totem Power) instead of imbuing equipment. However, like other spirits, Animal Spirits may still be Manifested during which time the shaman loses the bonuses provided by the Totem Power.

Spirit Spells

Rank 1

Spell Description
Totem Power
  • While the shaman is imbued with an animal spirit, they gain natural weapons based on their totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.
  • When gaining this power, choose the totem animal spirit's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
Stalk Prey While imbued, the shaman may use improved senses to hunt down a specific target.
Environmental Attunement Shaman may perform a ritual to attune themselves to their environment, learning important information such as what animals inhabit the region, water sources, and local dangers.
Rapid Hunter As a Fast Action the shaman may transfer some of their Speed to their Manifested Animal Spirit.

Rank 2

Spell Description
Totem Power The shaman gains +Rank enhancement to Strength, Dexterity, or Constitution. The shaman must choose which statistic is enhanced when this power is obtained, and it may not be changed.
Pass Without Trace While imbued with a Totem, the shaman gains concealment from their environment and does not leave a trail.
Speak with Animals The shaman gains the ability to communicate with natural beasts.
Magic Fang A Manifested Spirit gains enhancement bonuses to its Natural Weapons.

Rank 3

Spell Description
Totem Power The shaman gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, they may ignore Skill and Speed penalties for passing through difficult terrain in the totem's natural environment.
Predator While imbued, the shaman may attempt to attack declared Prey from stealth without breaking their concealment.
Command Animal The shaman may secure the allegiance of an animal of Rank or lower.
Animal Frenzy A Manifested Totem goes into a berserk rage.

Rank 4

Spell Description
Totem Power When this power is taken, the shaman may choose two benefits from the following:
  • +1 Health
  • +1 Natural Armor
  • +1 Dodge
  • +1 Resistance

The chosen benefits are treated as base Statistics and not Enhancement bonuses. The same bonus may not be selected multiple times even if it would be provided by different Spirits.

Learn Weakness If the shaman is imbued with their totem when confronting declared Prey, they may rapidly learn its weaknesses.
Animal Allies Shaman and totem call upon the spirit's living kin for assistance.
Augment Beast Enhance a manifested spirit with magical ability.

Rank 5

Spell Description
Totem Power While the shaman is imbued with their totem, their physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The Bleed effect stacks with bleeds from other powers such as Fighting Styles.
Instinct While the shaman is imbued with their totem, they may occasionally rely solely on instinct to avoid incoming attacks.
Become Animal The shaman completes an intricate ritual that allows them to take on the form of their totem spirit while imbued.
Dire Growth Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.