Animal Shaman: Difference between revisions

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* While the shaman is imbued with an animal spirit, he gains natural weapons based on his totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.  
* While the shaman is imbued with an animal spirit, he gains natural weapons based on his totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.  
* When gaining this power, choose the totem animal's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
* When gaining this power, choose the totem animal spirit's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
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| [[Stalk Prey]]
| [[Stalk Prey]]
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| [[Environmental Attunement]]
| [[Environmental Attunement]]
|| The shaman performs a 10 minute ritual to attune himself to the environment, learning what animals inhabit the region, water sources, and local dangers. The caster may treat the region as if it were their totem animal's natural environment for 24 hours.
|| The shaman performs a ritual to attune himself to the environment, learning what animals inhabit the region, water sources, and local dangers.
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| [[Rapid Hunter]]
| [[Rapid Hunter]]
|| As a Fast Action the shaman may transfer some of their Speed to his Manifested Animal Spirit. A maximum of half the caster's base speed may be transferred in this manner. This transference may be ended as a Free Action, causing the shaman to return to their normal speed on the following round.
|| As a Fast Action the shaman may transfer some of his Speed to his Manifested Animal Spirit.
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| '''Totem Power'''
| '''Totem Power'''
|| The caster gains +Rank enhancement to Strength, Dexterity, or Constitution. The caster must choose which statistic is enhanced when this power is obtained and it may not be changed.
|| The shaman gains +Rank enhancement to Strength, Dexterity, or Constitution. The shaman must choose which statistic is enhanced when this power is obtained, and it may not be changed.
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| [[Pass Without Trace]]
| [[Pass Without Trace]]
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| [[Speak with Animals]]
| [[Speak with Animals]]
|| Communicate with natural beasts. Gain +2 to Gather Information and Diplomacy rolls to communicate with animals from the spirit's natural environment.
|| Communicate with natural beasts.
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| [[Magic Fang]]
| [[Magic Fang]]
|| Manifested Spirit gains +Rank enhancement bonuses to natural weapons.
|| Manifested Spirit gains enhancement bonuses to its natural weapons.
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| '''Totem Power'''
| '''Totem Power'''
|| Gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally ignore Skill and Speed penalties for difficult terrain in the spirit's natural environment.
|| Gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, ignore Skill and Speed penalties for difficult terrain in the totem's natural environment.
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| [[Predator]]  
| [[Predator]]  
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| [[Animal Frenzy]]
| [[Animal Frenzy]]
|| Manifested spirit goes into a berserk rage.
|| Manifested totem goes into a berserk rage.
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| '''Totem Power'''
| '''Totem Power'''
|| When this power is taken caster may choose two benefits from the following:
|| When this power is taken, the shaman may choose two benefits from the following:
* +1 Health
* +1 Health
* +1 Natural Armor
* +1 Natural Armor
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| [[Learn Weakness]]
| [[Learn Weakness]]
|| While the caster is imbued with their totem when confronting declared Prey they rapidly learn its weaknesses. After each full round the caster observes the Prey in combat they gain a stacking +1 Competency Bonus to Attack Rolls and Defense against the Prey. When first obtained at Rank 4, the maximum cumulative bonus is +2. The maximum cumulative bonus increases to +3 at Rank 5. This bonus is applied after all modifiers and multipliers. This bonus disappears after 24 hours, and the Prey must be re-engaged in combat to rebuild the bonus.
|| While the shaman is imbued with his totem when confronting declared Prey, he may rapidly learn its weaknesses.
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| [[Animal Allies]]
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| '''Totem Power'''
| '''Totem Power'''
|| While the caster is imbued with their totem, their physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The bleed effect stacks with bleeds from other powers such as Fighting Styles.  
|| While the shaman is imbued with his totem, his physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The bleed effect stacks with bleeds from other powers such as Fighting Styles.  
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| [[Instinct]]
| [[Instinct]]
|| While the caster is imbued with their totem, once per encounter gain a Rank bonus to Dodge. This may be applied re-actively when an attack is declared, but before damage is rolled. This may be applied even if the caster would otherwise be Flat-Footed.
|| While the shaman is imbued with his totem, he may occasionally rely solely on instinct to avoid incoming attacks.
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| [[Become Animal]]
| [[Become Animal]]
|| The shaman completes an intricate ritual that allows them to take on the form of their totem spirit while imbued.
|| The shaman completes an intricate ritual that allows him to take on the form of his totem spirit while imbued.
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| [[Dire Growth]]
| [[Dire Growth]]
|| Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.
|| Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.
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Revision as of 23:21, 10 October 2020

Description

Animal-shaman.jpg


Animal Spirits are bestial totems often chosen for their ferocity and hunting skills. Shaman who bind these spirits are most commonly tribal hunters or warriors.

Important: Animal spirits imbue the shaman's body with aspects of their nature (a Totem Power) instead of imbuing equipment. However, like other spirits, Animal Spirits may still be Manifested during which time the shaman loses the bonuses provided by the Totem Power.

Spirit Spells

Rank 1

Spell Description
Totem Power
  • While the shaman is imbued with an animal spirit, he gains natural weapons based on his totem animal (claws, talons, etc). These Natural Weapons have a base damage of 2d10 and inherently provide 1 Armor Piercing.
  • When gaining this power, choose the totem animal spirit's natural environment (forest, plains, mountains, desert, etc.). In this environment, the shaman gains +2 Perception and +2 Survival.
Stalk Prey While imbued, use improved senses to hunt down a specific target.
Environmental Attunement The shaman performs a ritual to attune himself to the environment, learning what animals inhabit the region, water sources, and local dangers.
Rapid Hunter As a Fast Action the shaman may transfer some of his Speed to his Manifested Animal Spirit.

Rank 2

Spell Description
Totem Power The shaman gains +Rank enhancement to Strength, Dexterity, or Constitution. The shaman must choose which statistic is enhanced when this power is obtained, and it may not be changed.
Pass Without Trace While imbued with a Totem, gain concealment from the environment and do not leave a trail.
Speak with Animals Communicate with natural beasts.
Magic Fang Manifested Spirit gains enhancement bonuses to its natural weapons.

Rank 3

Spell Description
Totem Power Gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, ignore Skill and Speed penalties for difficult terrain in the totem's natural environment.
Predator While imbued, the shaman may attempt to attack declared Prey from stealth without breaking concealment.
Command Animal Gain the allegiance of an animal of Rank or lower.
Animal Frenzy Manifested totem goes into a berserk rage.

Rank 4

Spell Description
Totem Power When this power is taken, the shaman may choose two benefits from the following:
  • +1 Health
  • +1 Natural Armor
  • +1 Dodge
  • +1 Resistance

The chosen benefits are treated as base Statistics and not Enhancement bonuses. The same bonus may not be selected multiple times even if it would be provided by different Spirits.

Learn Weakness While the shaman is imbued with his totem when confronting declared Prey, he may rapidly learn its weaknesses.
Animal Allies
Augment Beast Enhance a manifested spirit with magical ability.

Rank 5

Spell Description
Totem Power While the shaman is imbued with his totem, his physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The bleed effect stacks with bleeds from other powers such as Fighting Styles.
Instinct While the shaman is imbued with his totem, he may occasionally rely solely on instinct to avoid incoming attacks.
Become Animal The shaman completes an intricate ritual that allows him to take on the form of his totem spirit while imbued.
Dire Growth Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.