Winter Lord: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''The Lords of Unseelie are formidable allies or terrifying enemies in combat. High-ranking Winter Lords have...")
 
No edit summary
Line 5: Line 5:
   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Abilities
|-
|-
   | Image ||   
   | [[File:Winter Lord.PNG|250px|center]]||   
  Health: 18 {20}
  Health: 18 {20}
  Vigor: 10
  Vigor: 10

Revision as of 01:02, 12 January 2020

The Lords of Unseelie are formidable allies or terrifying enemies in combat. High-ranking Winter Lords have learned to augment their bodies with sorcerous magics to improve their skills in combat. Gifted a magical weapon by the Unseelie Queen - a Ruby Glaive the color of fresh blood, with unique enchantments that cause deep wounds and prevent magical healing. Upon a Lord’s death, the glaive will shatter into a thousand pieces, only to reform in the armory of the Unseelie Queen herself.
Image Stats Special Abilities
Winter Lord.PNG
Health: 18 {20}
Vigor: 10
Physical Defense: 6 (3 dodge, 3 armor); 2 Damage Reduction
Magical Defense: 4 {6}; 2 Magical Damage Reduction
Magic Resistance: 10d10 {11d10}
Attack: 22 {26}, + 1 Armor Piercing, Ruby Glaive
 Sweeping Strike: 18/18/16/16/16 {22/22/20/20/20}
Initiative: +2
Speed: 10 {16 flight}

Rank 1: +1 Armor Piercing

Rank 2: Frost Energy Nova (11d10)

Rank 3: Fighting Style: Two-Handed Slashing Weapons*

Rank 4: Improved Stats

Rank 5: Ruby Glaive**

Rank 5: Mythic Transformation***

*Reach, Cleave, Sweeping Strike.

** Enemies cut by a Ruby Glaive will bleed 5d10 for 3 rounds before the bleed begins to slow, and are unable to be magically healed until the bleed is resolved (7 rounds total: 5/5/5/4/3/2/1). This effect may be Dispelled vs 15d10 or stopped with a successful medicine check vs the next bleed damage tick.

*** Winter Lord may transform as a fast action, gaining: Darkvision; passive Fear Aura (10 yd, 12d10); {+4 attack, +2 Health, +2 Magical Defense, +1 Resistance +6 Speed}; Lightning Reflexes; Flight (Winter Lords’ wings consist of ethereal swirls of shadows and light and appear tattered and worn by Arcadian standards).