Air Shaman: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes.
=Description=


__TOC__
{| class="tdgrey1"
|-
| [[File:Air-shaman.jpg|250px]]
|}


=Rank 1=
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.


{| class="tdgrey1" width="25%"
=Spirit Spells=
! Imbue Bonus
! OR
! Manifest
|-
| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
||
|| [[Small Air Spirit]]
|}


==Restricted Spells==
==Rank 1==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
|-
|-
| [[Leap]] || Get a boost to jumping and falling distance.
| [[Leap]] || Get a boost to jumping and falling distance.
Line 28: Line 26:


=Rank 2=
=Rank 2=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
||
|| [[Medium Air Spirit]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
|-
|-
| [[Guiding Wind]]
| [[Guiding Wind]]
Line 54: Line 43:


=Rank 3=
=Rank 3=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| Imbued item gains the Shock effect.<br>
Imbued Armor: When a melee attacker lands a successful melee hit, even if that damage is negated by Ward, the attacker takes 1 non-Lethal damage reactively.<br>
Imbue Weapon: When landing a successful attack, the target takes an additional 1 non-Lethal damage, even if all damage is negated by Ward.
||
|| [[Large Air Spirit]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| Imbued item applies the [[Conditions#Shock|Shock]] condition.
|-
|-
| [[Lightning Aura]]
| [[Lightning Aura]]
Line 83: Line 61:


=Rank 4=
=Rank 4=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| When the Shock effect is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
||
|| [[Huge Air Spirit]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When [[Conditions#Shock|Shock]] is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
|-
|-
| [[Ride the Wind]]
| [[Ride the Wind]]
Line 110: Line 79:


=Rank 5=
=Rank 5=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| When the Shock effect is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
||
|| [[Greater Air Spirit]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When [[Conditions#Shock|Shock]] is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
|-
|-
| [[Hurricane]]
| [[Hurricane]]

Revision as of 01:25, 22 February 2018

Description

Air-shaman.jpg

Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.

Spirit Spells

Rank 1

Spell Description
Imbue Power At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
Leap Get a boost to jumping and falling distance.
Whispering Wind Whispered message to a target.
Held Breath Magically hold breath for extended periods of time.

Rank 2

Spell Description
Imbue Power Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Guiding Wind Grants 9-again to ranged weapons.
Gust of Wind Create a wind surge that can push back targets or modify existing breezes.
Wind of Returning Enchanted weapons return to caster.

Rank 3

Spell Description
Imbue Power Imbued item applies the Shock condition.
Lightning Aura Surrounds the caster with crackling sparks.
Control Wind Significant speed and direction change of an air current.
Lightning Ward Absorbs damage from incoming attacks and prevents Shock effects.

Rank 4

Spell Description
Imbue Power When Shock is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
Ride the Wind Gain short duration flight during move actions.
Charged Air Makes targets in an area vulnerable to lightning damage.
Tornado Conjure a damaging vortex of wind that can lift objects.

Rank 5

Spell Description
Imbue Power When Shock is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
Hurricane Conjure a true hurricane.
Ride the Lightning Travel in a crackling bolt short distances surprising foes.
Flight Gain a fly speed independant of ground movement speed, allowing 3 dimensional movement.