Air Shaman: Difference between revisions

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! Manifest
! Manifest
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| Imbued item gains the Shock effect.
| Imbued item gains the Shock effect.<br>
Imbued Armor: When a melee attacker lands a successful melee hit, even if that damage is negated by Ward, the attacker takes 1 non-Lethal damage reactively.<br>
Imbue Weapon: When landing a successful attack, the target takes an additional 1 non-Lethal damage, even if all damage is negated by Ward.
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|| [[Large Air Spirit]]
|| [[Large Air Spirit]]
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! Manifest
! Manifest
|-
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| Shock effect sparks to Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
| When the Shock effect is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
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|| [[Huge Air Spirit]]
|| [[Huge Air Spirit]]
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! Manifest
! Manifest
|-
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| Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
| When the Shock effect is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
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|| [[Greater Air Spirit]]
|| [[Greater Air Spirit]]

Revision as of 12:00, 14 March 2017

Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes.

Rank 1

Imbue Bonus OR Manifest
At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round. Small Air Spirit

Restricted Spells

Spell Description
Leap Get a boost to jumping and falling distance.
Whispering Wind Whispered message to a target.
Held Breath Magically hold breath for extended periods of time.

Rank 2

Imbue Bonus OR Manifest
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. Medium Air Spirit

Restricted Spells

Spell Description
Guiding Wind Grants 9-again to ranged weapons.
Gust of Wind Create a wind surge that can push back targets or modify existing breezes.
Wind of Returning Enchanted weapons return to caster.

Rank 3

Imbue Bonus OR Manifest
Imbued item gains the Shock effect.

Imbued Armor: When a melee attacker lands a successful melee hit, even if that damage is negated by Ward, the attacker takes 1 non-Lethal damage reactively.
Imbue Weapon: When landing a successful attack, the target takes an additional 1 non-Lethal damage, even if all damage is negated by Ward.

Large Air Spirit

Restricted Spells

Spell Description
Lightning Aura Surrounds the caster with crackling sparks.
Control Wind Significant speed and direction change of an air current.
Protection from Lightning Resist electrical damage.

Rank 4

Imbue Bonus OR Manifest
When the Shock effect is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round. Huge Air Spirit

Restricted Spells

Spell Description
Ride the Wind Gain short duration flight during move actions.
Charged Air Makes targets in an area vulnerable to lightning damage.
Tornado Conjure a damaging vortex of wind that can lift objects.

Rank 5

Imbue Bonus OR Manifest
When the Shock effect is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round. Greater Air Spirit

Restricted Spells

Spell Description
Hurricane Conjure a true hurricane.
Ride the Lightning Travel in a crackling bolt short distances surprising foes.
Flight Gain a fly speed independant of ground movement speed, allowing 3 dimensional movement.