Night Terror: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''A creature of pure magic, the Night Terror induces fear in its prey and then consumes the emotion, drawing strength and energy from their unfortunate prey over and over again, leaving behind a gibbering wreck. '' |- ! Image !! Stats !! Special Abilities |- | || Health: 10 Vigor: 6 Physical Defense: 7 (3 dodge, 4 armor); 2 Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic R...")
 
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| colspan="3" style="text-align: center;" | ''A creature of pure magic, the Night Terror induces fear in its prey and then consumes the emotion, drawing strength and energy from their unfortunate prey over and over again, leaving behind a gibbering wreck. ''
| colspan="3" style="text-align: center;" | ''A creature of pure magic, the Night Terror induces fear in its prey and then consumes the emotion, drawing strength and energy from their unfortunate prey over and over again, leaving behind a gibbering wreck. ''
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   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Qualities
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  Speed: 10
  Speed: 10
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Rank 1: Touch of Terror*
* Medium Size
 
* Touch of Terror*
Rank 2: Consume Fear**
* Consume Fear, Rank 2**
 
* [[Hold Person]] (10d10), Rank 3
Rank 3: [[Hold Person]] (10d10)
* [[Psychic Assassin]] 11d10, Rank 4
 
* Greater [[Invisibility]] (13d10), Rank 4
Rank 4: [[Psychic Assassin]] 11d10
 
Rank 4: Greater [[Invisibility]] (13d10)
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Latest revision as of 19:47, 25 May 2024

A creature of pure magic, the Night Terror induces fear in its prey and then consumes the emotion, drawing strength and energy from their unfortunate prey over and over again, leaving behind a gibbering wreck.
Image Stats Special Qualities
Health: 10
Vigor: 6
Physical Defense: 7 (3 dodge, 4 armor); 2 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 12d10
Initiative: +1
Speed: 10

*Each time a target attacks or takes damage from the Night Terror, make an opposed roll vs. its Mental Magic Resistance. If successful, a stack of Fear is applied and the target gains a -2 penalty to Mental Resistance for 1 hour. The Mental Resistance penalty may stack up to 3 times.

**Instead of applying Fear, a Night Terror may choose to consume all active stacks of Fear on its target. This reduces any outgoing damage to nonlethal, and magically heals the Night Terror for damage equal to the number of Fear stacks consumed.