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  • ...tacks (-2 penalty to such attacks). This defense does not stack with other armor values and may not benefit from further enhancement bonuses. [[Category:Spells]]
    626 bytes (86 words) - 17:39, 18 March 2024
  • ...r increases to +2, but the Speed penalty also increases to -2. The Natural Armor increases to +3 at Rank 5, and the Speed penalty increase as well to -3. ...ical Armor Value from being reduced to 0 and negating Damage Reduction the armor would have provided.
    808 bytes (119 words) - 17:04, 22 October 2023
  • ...ovides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. ...at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.
    988 bytes (146 words) - 17:41, 18 March 2024
  • ...ovides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. At Rank 5, the [[Category:Spells]]
    658 bytes (89 words) - 20:24, 14 July 2022
  • ...not benefit from further Enhancement bonuses or be enchanted like physical armor. ...spell may only protect one target at a time. While near a Hallow, Spectral Armor provides a +1 Defense bonus against Spirits. At Rank 3 this bonus increases
    826 bytes (117 words) - 21:10, 11 April 2024
  • ...e that is immune to Armor Piercing. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. At rank 3 it m [[Category:Spells]]
    723 bytes (104 words) - 11:42, 19 July 2023
  • ...ns a pool of Rank points to apply as enhancement bonuses to their arms and armor on activation, gaining an additional +1 to this pool at Rank 5. The bonuses ...example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail.
    2 KB (272 words) - 10:43, 27 April 2021
  • ...ue and 1 Physical Damage Reduction. This defense does not stack with other armor values except shield bonuses, and may not benefit from magical enhancement [[Category:Armor Spells]]
    674 bytes (89 words) - 18:49, 31 December 2022
  • =How Armor and Shields Work= =Armor and Shield Attributes=
    3 KB (490 words) - 20:05, 14 April 2024
  • ...tion]], however the caster Creates a single magical weapon, shield, set of armor or clothing that appears to be from the caster’s chosen plane. These item Created shields or weaponry appear in the caster's hand, while armor and clothing appears directly on the caster. For the next 24 hours, the cas
    2 KB (280 words) - 22:02, 9 January 2021
  • ...ack has +1 Armor Piercing, +1 Ignore Dodge. At Rank 5 this increases to +2 Armor Piercing, +2 Ignore Dodge. [[Category:Spells]]
    570 bytes (75 words) - 23:45, 13 July 2023
  • ...Magic Defense. If the target is wearing metal armor (e.g. medium or heavy armor such as chainmail or plate mail) they do not gain any benefit from Dodge to [[Category:Spells]]
    728 bytes (104 words) - 11:15, 11 March 2024
  • * Physical Armor: 4 * Physical Armor: 5
    2 KB (317 words) - 06:48, 18 September 2023
  • ...t Rank 3, and a third at Rank 5. This spell may not be combined with [[Ice Armor]] or [[Winter Freeze]]. [[Category:Spells]]
    802 bytes (118 words) - 01:46, 18 February 2023
  • ...the spell is cast. All weapons appear instantly in the target's hands, and armor appears on their bodies. The created equipment appears constructed of plana [[Category:Spells]]
    1 KB (180 words) - 18:59, 9 January 2023
  • ...gains a defensive bonus to both Magic Defense and Magic Resistance against spells cast using the dragon’s associated Source. At Rank 1, this bonus is +1. T Physical Defense: 1 ( 1 armor)
    2 KB (273 words) - 17:57, 27 June 2022
  • ...nd Sphere and may benefit from a Focus bonus. This attack ignores physical Armor Values, but not Dodge or Magical Defense. ...ation and/or Spellsword fighting styles, although it gains no benefit from Armor Piercing and may not be thrown. The Psychic Knife may be suppressed (sheath
    905 bytes (133 words) - 15:28, 11 March 2024
  • | Effect || Manipulate natural forces’ effects on an item or piece of armor to increase or reduce its minimum Strength requirement by 1. This increases * Armor too heavy to wear gains +1 Armor Check Penalty for each point of Strength below the new minimum requirement.
    2 KB (305 words) - 00:46, 16 February 2023
  • ...attacks gain +1 Armor Piercing, and if the material is metal, they gain +2 Armor Piercing. [[Category:Spells]]
    1 KB (147 words) - 19:09, 25 August 2020
  • *Light or Medium Armor Additional equipment, including heavy armor, improved materials (quicksilver, adamantine, ironwood), substantial suppli
    7 KB (1,022 words) - 22:23, 14 April 2024

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