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| Required |
Seed: Affliction 3
|
| Range |
10 yards x Rank
|
| Area |
1 Target
|
| Duration |
5 rounds
|
| Casting |
Verbal, Somatic
|
| Cast Action |
Standard
|
| Cost |
2 Mana
|
| Push |
+1d10 to cast roll per Push
|
| Defense |
Physical Resistance
|
| Effect |
Afflicts a single target with a magical curse. If a target fails a Physical Resistance roll vs. the caster's Willpower + Sorcery + Affliction Seed roll then apply both Entropy and one of the following curses. If Entropy is already applied, its duration is reset however it can only deal damage once per round.
| Name
|
Description
|
| Arcane Decay
|
Target suffers 1 lethal per round as their magic is eroded. Target only succeeds on skill rolls of 9 or 10 for the duration of the effect.
|
| Clinging Shadows
|
Target suffers a -2 penalty to Speed and any skill rolls relying on sight (e.g., combat rolls or Perception). This effect worsens each round applying another -2 penalty, stacking to a maximum of -8 which inflicts Blinded for the remainder of the duration.
|
| Hemorrhage
|
Target suffers 2d10 Bleeding when they move (or are moved), act, or are struck by physical attacks. This bleed may only occur a maximum of 3 times per round. While the effect is active the target is resistant to magical healing and require twice as many points of healing magic to cure wounds.
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