Weapon Master: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
==Effects== | ==Effects== | ||
Taking this benefit allows a character to apply existing skill ranks in a single type of combat (Melee, Thrown, Ranged, or Unarmed) - chosen at the time of purchase - to all of its associated subtypes. E.g. Having Rank 5 in Melee Weapons (Slashing), Weapon Master would allow the use of any Melee Weapons including Crushing and Piercing with the same skill. | Taking this benefit allows a character to apply existing skill ranks in a single type of combat (Melee, Thrown, Ranged, or Unarmed) - chosen at the time of purchase - to all of its associated subtypes. E.g. Having Rank 5 in Melee Weapons (Slashing), Weapon Master would allow the use of any Melee Weapons including Crushing and Piercing with the same skill. | ||
[[Category:Benefits]] |
Revision as of 00:25, 5 October 2020
Requirements
- Weapon Skill 5
- Rank 1 only, 1 CC point or 3 GXP
Effects
Taking this benefit allows a character to apply existing skill ranks in a single type of combat (Melee, Thrown, Ranged, or Unarmed) - chosen at the time of purchase - to all of its associated subtypes. E.g. Having Rank 5 in Melee Weapons (Slashing), Weapon Master would allow the use of any Melee Weapons including Crushing and Piercing with the same skill.