Water Shaman: Difference between revisions

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| [[Healing Elixir]]
| [[Healing Elixir]]

Revision as of 19:23, 30 April 2020

Description

Water-shaman.jpg

Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.

Spirit Spells

Rank 1

Spell Description
Imbue Power At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Frost effect for 1 round.
Water Adaptation Caster gains the ability to breathe and move freely underwater.
Fog Summon a thick cloud of fog granting cover.
Purity Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.

Rank 2

Spell Description
Imbue Power Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Winter Freeze Freezes liquid water in radius around caster, extending vertically rank+1 inches higher and lower than the caster's body. The flat upper and lower limits creates a smooth surface of ice to walk on if the caster walks from land onto water, even on flowing rivers or tossing surf. Weight able to support is directly related to thickness of the ice. Ice melts naturally after rank rounds once it leaves the area of effect. The ice is slippery making travel across it cost an additional +1 speed for each yard traveled, however while this spell is active the caster is immune to movement penalties from snow or ice.

Surrounds the caster with frozen air, applying Frost to targets within the area.


Rejuvenating Elixir Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties. Provides Rank doses, each dose heals 1 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 3 mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.

Rank 3

Spell Description
Imbue Power Imbued item applies the Frost condition.
Healing Elixir Infuse a flask of Pure Water with a water spirit to provide healing properties. Provides Rank doses, each dose healing 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 4 Mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.

Rank 4

Spell Description
Imbue Power The imbued item gains the Frost Burst effect.
  • Imbue Armor: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the wearer
  • Imbue Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the target.

This effect may only occur once per round.

Quickening Elixir Infuse a flask of Pure Water with a water spirit to provide haste properties. Provides one dose, granting +Rank speed, +Rank initiative for Rank rounds. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 3 Mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.

Rank 5

Spell Description
Imbue Power When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
Freezing Tsunami
Heroic Elixir Infuse a flask of Pure Water with a water spirit to provide heroism properties. Provides one dose, granting +Rank divine and +1 Story Dice (+6 dice) bonus on their next action and allowing them to ignore all wound or fatigue penalties for the remainder of the encounter. The elixir is only effective once per hour. Elixir loses potency 24 hours after creation. 1 minute ritual, 4 Mana.