War Domain: Difference between revisions

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| 1 || [[Combat Coordination]] || Send and receive short messages within range.
| 1 || [[Combat Coordination]] || Send and receive short messages within range.
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| 2 || [[Spiritual Arms]] || Conjure magical armaments.  
| 2 || [[Deific Armament]] || Provide the channeler with a conjured weapon or shield.  
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| 3 || [[Stun]] || Use concussive magic to stun a single target.
| 3 || [[Stun]] || Use concussive magic to stun a single target.

Revision as of 10:32, 26 April 2023

Domain Power: Weapon Mastery

Choose a fighting style when you select this domain. Each rank of the War domain grants an equal rank in that chosen Fighting Style. Ranks granted through this domain do not stack with ranks purchased in Character Creation, or with experience.

Evoker

Rank Power Description
1 Combat Coordination Send and receive short messages within range.
2 Deific Armament Provide the channeler with a conjured weapon or shield.
3 Stun Use concussive magic to stun a single target.
4 Blade Barrier Conjure a swirling circle of blades which causes lethal physical damage.
5 Anti-Magic Shell Casting Time: Full Round

Divine Warrior

Rank Power Description
1 Divine Blessing Gain a speed boost and ignore non-lethal damage for a short time.
2 Divine Strike Empower standard melee attacks with the strength of the divine.
3 Divine Surge While active, Divine Strikes further tire out and slow the enemy.
4 Divine Intervention Protect a nearby ally by choosing to take some damage in their place.
5 Divine Smite Once per day when making a Divine Strike, the strike does Mortal damage.

Warlord

Rank Power Description
1 On Your Guard Warn allies to be alert, sharpening their perception and search skills.
2 Calculated Assault Signal allies to coordinate their attacks more effectively, hitting harder for a short time.
3 Regain Your Strength Encourage allies to regain their strength quickly, healing them with magic.
4 Stand Your Ground Inspire allies to hold their positions.
5 Heroism Enable allies to go beyond their limits, ignoring the constraints of their own bodies for a time.