Wall of Air: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Mana Cost || 1
| Action ||  Standard
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   | Cost || 1 Mana
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   | Effect ||  The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects.
   | Effect ||  The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects.
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[[Category:Spells]]
[[Category:Magecraft]]
[[Category:Air Sphere]]

Latest revision as of 01:29, 4 July 2021

Required Spheres Air Sphere 2
Range 5 yards x Rank
Area 2 yards x Rank long, 1 yard x Rank tall, 1 yard thick
Duration 1 round x Rank
Casting Verbal, Somatic
Action Standard
Cost 1 Mana
Effect The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects.