Void Beetle: Difference between revisions
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Vigor: 0 | Vigor: 0 | ||
Physical Defense: 3 (2 dodge, 1 | Physical Defense: 3 (2 dodge, 1 Natural Armor) | ||
Magical Defense: 0 | Magical Defense: 0 | ||
Magic Resistance: 6d10 | Magic Resistance: 6d10 | ||
Line 15: | Line 15: | ||
Attack: 5, +1 AP | Attack: 5, +1 AP | ||
Initiative: +2 | Initiative: +2 | ||
Speed: | Speed: 7 | ||
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CC: Physically Resilient | CC: Physically Resilient |
Latest revision as of 00:39, 23 April 2020
These corrupted beetles hide and wait patiently for prey to approach before springing upon them. Conserving energy is the name of their game - a colony of these beetles can exist in a dormant state for weeks before waking to feed. | ||
Image | Stats | Special Abilities |
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Image |
Health: 4 Vigor: 0 Physical Defense: 3 (2 dodge, 1 Natural Armor) Magical Defense: 0 Magic Resistance: 6d10 Attack: 5, +1 AP Initiative: +2 Speed: 7 |
CC: Physically Resilient Rank 1: +1 Armor Piercing Rank 1: Agonizing Bite* |
*A creature bitten by a Void Beetle is overwhelmed by magically-induced pain. Initially, the target takes a -3 penalty to all skill rolls. Each round after the target is bitten, the penalty is reduced by 1 until it reaches 0. |