Valor Domain: Difference between revisions

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| 4 || [[Bolster Courage]]  || When spending a Valor Charge it automatically affects the bonded ally.
| 4 || [[Bolster Courage]]  || When spending a Valor Charge it automatically affects the bonded ally.
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| 5 || [[Last Stand]] || If an attack would reduce the caster to 0 or lower HP, they re-actively gain +Rank HP, ignore any fatigue, or wound penalties for 10 minutes. Additionally they gain 3 Valor charges, and a bonus Standard action on their next turn. After the 10 minutes have expired, the caster immediately loses Rank HP.
| 5 || [[Last Stand]] || If an attack would reduce the caster to 0 or lower HP, they re-actively gain +Rank HP and ignore any fatigue or wound penalties for 10 minutes. Additionally, they gain 3 Valor charges and a bonus Standard action on their next turn. After the 10 minutes have expired, the caster immediately loses Rank HP.
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Revision as of 17:05, 11 April 2020

Domain Power: Beacon of Courage - When the caster successfully lands an attack or shield block, they gain a Valor Charge. Up to Rank charges may be held at a time, and last for 1 hour. A Valor charge may be expended as a Fast Action to:

  • Grant a +Rank morale bonus to an ally skill roll (including combat rolls).
  • Grant a +Rank morale bonus to resist Fear effects.
  • Grant an ally who has failed a fear or intimidate check a re-roll to resist the effect.

An ally may only be affected by each of these abilities once per encounter.

Glorious Leadership
Rank Power Description
1 Mantle of Leadership An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’.
2 Delegate Task Caster may seize upon an opportunity to direct his party to action.
3 Hold the Line With a divine shout, the caster lends his allies courage to hold their positions.
4 Rousing Heroism With an inspiring cry, the caster galvanizes his allies to act swiftly.
5 Aura of Glory Caster becomes an overwhelming beacon of strength and leadership inspiring awe in those that see them.


Shield of the Innocent
Rank Power Description
1 Determine Intent The caster is trained to determine the intent of the person they are interacting with.
2 Protector's Bond The channeller creates a bond between themselves and one ally within 5 yards x Rank, taking up to Rank damage that would be dealt to the ally instead. The attack is rolled against the original target’s defense, but the caster may apply any relevant damage reduction to the transferred damage.

The link lasts Rank minutes, but if the caster exceeds the range of the spell from the bonded target it is broken. Only one bond may be maintained at a time. 1 Mana.

3 Valorous Defense Caster is filled with divine power to act swiftly in defense of an ally. If movement would end with the caster adjacent to an ally, they gain Rank bonus to Speed and ignore speed reduction when traveling through threatened spaces. When reaching their ally, the caster may switch positions with the target (e.g. interposing themselves in between the target and an enemy). Allies protected in this way gain light cover for one round. If the ally protected is bonded to the caster, they additionally gain +2 Vigor. This is a Move Action. 2 Mana
4 Bolster Courage When spending a Valor Charge it automatically affects the bonded ally.
5 Last Stand If an attack would reduce the caster to 0 or lower HP, they re-actively gain +Rank HP and ignore any fatigue or wound penalties for 10 minutes. Additionally, they gain 3 Valor charges and a bonus Standard action on their next turn. After the 10 minutes have expired, the caster immediately loses Rank HP.


Knight of Valor
Rank Power Description
1 Summon Mount When first cast, the caster chooses an appropriately thematic and Storyteller approved magical construct as their mount. This is a permanent choice. Every subsequent cast summons the construct from the gauntlet to a point of the caster's choosing within Rank x 5 yards, as long as that point is within the line of sight of the caster, and there are no barriers of any kind between the caster and that point. This action is a Full Action. The mount may be mounted as part of this action if the caster summons the mount to an immediately adjacent location. The caster may dismiss the mount as a move action, and it will return to the gauntlet. If the mount is killed, it returns to the gauntlet and may not be resummoned for 1 day.
2 Mounted Training Both the caster and their mount are trained for battle. The caster gains Rank 1 & 2 of the Mounted Combat Benefit, and the summoned mount counts as a Trained Mount for the purposes of the benefit. Loud noises, the smell of blood, or even injury will not cause the mount to rear or flee. The caster no longer needs to make additional ride checks when mount is injured.
3 Vanguard
4 Valiant Charge
5 Divine Lance