Valor Domain: Difference between revisions

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| 1 || [[Mantle of Leadership]] || An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’.   
| 1 || [[Mantle of Leadership]] || An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’.   
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| 2 || [[Delegate Task]] || As a fast action, Player may activate this power to accomplish one of two things:
| 2 || [[Delegate Task]] || Caster may seize upon an opportunity to direct his party to action.  
* Move either himself or another Player to the top of the turn order for the next turn. Upon the end of that turn, the Player returns to their original place in the initiative.
* Grant an additional Move Action to an ally during the Caster’s turn.
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| 3 || [[Hold the Line]] || The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action.  2 mana.  
| 3 || [[Hold the Line]] || The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action.  2 mana.  

Revision as of 16:16, 11 April 2020

Domain Power: Beacon of Courage - When the caster successfully lands an attack or shield block, they gain a Valor Charge. Up to Rank charges may be held at a time, and last for 1 hour. A Valor charge may be expended as a Fast Action to:

  • Grant a +Rank morale bonus to an ally skill roll (including combat rolls).
  • Grant a +Rank morale bonus to resist Fear effects.
  • Grant an ally who has failed a fear or intimidate check a re-roll to resist the effect.

An ally may only be affected by each of these abilities once per encounter.

Glorious Leadership
Rank Power Description
1 Mantle of Leadership An aura of power and self assurance surrounds the caster, marking them clearly as a ‘leader’.
2 Delegate Task Caster may seize upon an opportunity to direct his party to action.
3 Hold the Line The caster and up to Rank allies adjacent to each other gain a +1 morale bonus to defense and parry for 1 round. Additionally everyone in the line gains +Rank bonus to resist being moved or knocked prone while they retain formation. This ability is activated as a Move Action. 2 mana.
4 Rousing Heroism For each success on a Leadership roll, one friendly target may reroll their initiative choosing the better of the two rolls, and gaining a +2 bonus to the result. Each target may only be affected by this power once per encounter. This ability is activated as a Move Action, unless it is declared during initiative rolls where it is a Free Action. 3 mana.
5 Aura of Glory Caster becomes an overwhelming beacon of strength and leadership inspiring awe in those that see them. Enemies failing a magic resist are stunned for one round. Stunned enemies are considered flat-footed. This ability may be used once per encounter. 4 Mana.


Shield of the Innocent
Rank Power Description
1 Determine Intent The caster is trained to determine the intent of the person they are interacting with. +2 divine bonus to Sense Motive, this bonus increases to +4 if the target wishes harm on another.
2
3
4
5 Last Stand If an attack would reduce the caster to 0 or lower HP, they re-actively gain +Rank HP, ignore any fatigue, or wound penalties for 10 minutes. Additionally they gain 3 Valor charges, and a bonus Standard action on their next turn. After the 10 minutes have expired, the caster immediately loses Rank HP.


Knight of Valor
Rank Power Description
1
2
3
4
5