Tremorsense: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 13: Line 13:
   | Cast Action ||  Standard
   | Cast Action ||  Standard
|-
|-
   | Mana Cost ||  1
   | Cost ||  1
|-
|-
   | Effect ||  The caster gains the ability to sense movement related vibrations transferred through solid materials that the caster is in contact with. Typically used to sense movement on the ground that the caster is also standing on, a creative caster may use it to sense movement through a building by touching a wall. The caster knows the general direction, distance, and severity of movement, however these details may be distorted if the vibrations have to pass through multiple bends. A continuous path of solid material is required between the caster and the movement for the caster to sense it. For example, someone floating an inch above the floor wouldn't be transmitting any vibrations to a nearby sensing caster. This allows the caster a fine degree of sensation for movement near them including stealthy or invisible targets. Targets who are magically concealed using a method which does not disrupt their movements (e.g. Invisibility) do not get an opposed roll to avoid detection by Tremorsense.
   | Effect ||  The caster gains the ability to sense movement related vibrations transferred through solid materials that the caster is in contact with. Typically used to sense movement on the ground that the caster is also standing on, a creative caster may use it to sense movement through a building by touching a wall. The caster knows the general direction, distance, and severity of movement, however these details may be distorted if the vibrations have to pass through multiple bends. A continuous path of solid material is required between the caster and the movement for the caster to sense it. For example, someone floating an inch above the floor wouldn't be transmitting any vibrations to a nearby sensing caster. This allows the caster a fine degree of sensation for movement near them including stealthy or invisible targets. Targets who are magically concealed using a method which does not disrupt their movements (e.g. Invisibility) do not get an opposed roll to avoid detection by Tremorsense.

Latest revision as of 02:21, 2 August 2020

Required Earth Sphere 2
Range Self
Area Rank x 10 yards
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 1
Effect The caster gains the ability to sense movement related vibrations transferred through solid materials that the caster is in contact with. Typically used to sense movement on the ground that the caster is also standing on, a creative caster may use it to sense movement through a building by touching a wall. The caster knows the general direction, distance, and severity of movement, however these details may be distorted if the vibrations have to pass through multiple bends. A continuous path of solid material is required between the caster and the movement for the caster to sense it. For example, someone floating an inch above the floor wouldn't be transmitting any vibrations to a nearby sensing caster. This allows the caster a fine degree of sensation for movement near them including stealthy or invisible targets. Targets who are magically concealed using a method which does not disrupt their movements (e.g. Invisibility) do not get an opposed roll to avoid detection by Tremorsense.