Toughness: Difference between revisions

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(Created page with "*Requires: Constitution 3 *Rank 1, 1 CC point or 3 GXP *Rank 2, 1 more CC point or 6 more GXP *Rank 3, 1 more CC point or 9 more GXP Taking this benefit allows the character...")
 
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*Requires: Constitution 3
==Requirements==
*Rank 1, 1 CC point or 3 GXP
* Constitution 3
*Rank 2, 1 more CC point or 6 more GXP
* Rank 1-3, 1 CC point per Rank or 3 GXP x Rank
*Rank 3, 1 more CC point or 9 more GXP


==Effects==
Taking this benefit allows the character to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this benefit moves the point of unconsciousness down 1, into the negative health range.  
Taking this benefit allows the character to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this benefit moves the point of unconsciousness down 1, into the negative health range.  


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*With 2 Ranks, the character will fall unconscious at -2 health.  
*With 2 Ranks, the character will fall unconscious at -2 health.  
*With 3 Ranks, the character will fall unconscious at -3 health.
*With 3 Ranks, the character will fall unconscious at -3 health.
[[Category:Benefits]]

Latest revision as of 00:23, 5 October 2020

Requirements

  • Constitution 3
  • Rank 1-3, 1 CC point per Rank or 3 GXP x Rank

Effects

Taking this benefit allows the character to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this benefit moves the point of unconsciousness down 1, into the negative health range.

  • With 1 Rank, the character will fall unconscious at -1 health.
  • With 2 Ranks, the character will fall unconscious at -2 health.
  • With 3 Ranks, the character will fall unconscious at -3 health.