Telekinetic Throw: Difference between revisions

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   | Mana Cost ||  1
   | Mana Cost ||  1
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   | Effect ||  By using a Standard action, the caster may propel an object towards a ranged target at high speed.  Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
   | Effect ||  By using a Standard action, the caster may propel an object towards a ranged target at high speed.  Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 Ignore Dodge at Rank 3, and +3 at Rank 5. [[Mage Focus]] bonuses apply to this spell.
* Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects from a location within range, to another location within range.
* Objects must be wielded by the caster when thrown unless the caster additionally has the [[Telekinesis]] spell, in which case they may throw unattended objects from a location within range, to another location within range.
* Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically:
* Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically:

Revision as of 16:05, 2 January 2023

Required Prime Sphere 2
Range Rank x 5 yards
Area An objecting weighing Rank x 1 lb.
Duration Instant
Casting Somatic
Cast Action Standard
Mana Cost 1
Effect By using a Standard action, the caster may propel an object towards a ranged target at high speed. Attack rolls to propel an object use Intelligence + Magecraft + Weapon damage, and gains +1 Ignore Dodge. This bonus increases to +2 Ignore Dodge at Rank 3, and +3 at Rank 5. Mage Focus bonuses apply to this spell.
  • Objects must be wielded by the caster when thrown unless the caster additionally has the Telekinesis spell, in which case they may throw unattended objects from a location within range, to another location within range.
  • Objects propelled this way may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically:
    • The range increment increase from Practiced Thrower does not apply to the range of the spell.
    • The Deadeye range is still defined by the range increment of the object thrown (which is modified by Practiced Thrower).
    • Multiple items may be thrown in one cast with Double Throw or Fan of Knives.
    • Telekinetic Throw may be performed with Running Throw, allowing movement, casting of the spell, and further movement.