Storms Domain

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Revision as of 22:03, 24 June 2016 by Adant (talk | contribs)
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Ideas

  • domain power is creating weather effects, environmentally based
  • various powers within the domains need different type of weather effects to function
  • no enhancement line, Wrath covers that
  • Where appropriate, have a minor effect shift between which patron is being followed

rank 1s:

  • water breathing + freer movement in water/air
  • bonuses to resist negative effects of environments

rank 3s:

  • call lightning

rank 5s:

  • flight


Domain Power:

Weather Control Initiate changes in the atmosphere to change the existing weather in the geographic region. The change possible is limited to Rank steps up or down in weather severity, and 1 step left or right in weather temperature according to the below chart. The temperature steps allowed increases to 2 steps at Rank 3, and 3 steps at Rank 5. See notes below the table
Severity, Temperature Frozen Cold Temperate Warm Hot
Calm Snowfall Snowfall Rain shower Rain shower Rain shower
Breeze Snowfall Sleet Rain shower Rain shower Rain shower
Light Wind Snowstorm Sleet Rainstorm Rainstorm Rainstorm
Moderate Wind Snowstorm Sleet Storm Rainstorm Rainstorm Thunderstorm
Windy Snowstorm Sleet Storm Hailstorm Thunderstorm Thunderstorm
High Winds Blizzard Blizzard Hailstorm Thunderstorm Thunderstorm
Dangerous Winds Icestorm Blizzard Severe Thunderstorm Severe Thunderstorm Severe Thunderstorm
Damaging Winds Icestorm Blizzard Severe Thunderstorm Severe Thunderstorm Severe Thunderstorm
Destructive Winds Arctic Storm Arctic Storm Hurricane, Tornadoes Hurricane, Tornadoes Hurricane, Tornadoes

Notes:

  • The Storyteller will decide how widespread the effect is, and how fast it occurs, though typically the more severe the shift, the longer it will take.
  • The storms in the table below are a guideline of what type of weather would exist for that temperature and wind speed and while most of them include precipitation, the caster may choose precipitation or not which may change the condition away from what is indicated in the table at that severity and temperature.

Dev note:

  • Just ballparked some weather effects in here. The exact manifestation should be up to the storyteller in terms of scope, etc... And specific effects like Tornadoes shouldn't be directed by the player, this is merely setting up the conditions for them, so they would probably spawn in the area and have story impact, but not tactical impact.
  • I had 2 more temperatures on the scale to spread the steps apart left and right, and used Rank steps, but seemed too redundant/problematic. Condensed instead, and changed it to a 1/2/3 progression for steps. Fits better now.


Line 1
Rank Power Description
1
2 Stormforce Drawing on the power of regional weather conditions the caster gains a +1 (mild weather), +2 (moderate storm), +3 (intense storm) divine bonus to all skill checks (including spells and weapon skills).
3
4
5


Line 2
Rank Power Description
1
2
3
4
5


Line 3
Rank Power Description
1
2
3
4
5