Storms Domain: Difference between revisions

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Ideas
__TOC__
* domain power is creating weather effects, environmentally based
==Domain Power: Control Weather==
* various powers within the domains need different type of weather effects to function
{{Main|Control Weather}}
* no enhancement line, Wrath covers that
Complete a ritual to initiate changes in the atmosphere, altering existing weather in the geographic region. See the spell page for further details.'''
* Where appropriate, have a minor effect shift between which patron is being followed
 
rank 1s:
* water breathing + freer movement in water/air
* bonuses to resist negative effects of environments
 
rank 3s:
* call lightning
 
rank 5s:
* flight
 
 
'''Domain Power:'''
 
{| class="tdgrey1"
|+ '''Weather Control
Initiate changes in the atmosphere to change the existing weather in the geographic region. The change possible is limited to Rank steps up or down in weather severity, and
1 step left or right in weather temperature according to the below chart. The temperature steps allowed increases to 2 steps at Rank 3, and 3 steps at Rank 5. See notes below the table'''
!Severity, Temperature
!Frozen
!Cold
!Temperate
!Warm
!Hot
|-
| Calm || Snowfall || Snowfall || Rain shower || Rain shower || Rain shower
|-
| Breeze || Snowfall || Sleet || Rain shower || Rain shower || Rain shower
|-
| Light Wind || Snowstorm || Sleet || Rainstorm || Rainstorm || Rainstorm
|-
| Moderate Wind || Snowstorm || Sleet Storm || Rainstorm || Rainstorm || Thunderstorm
|-
| Windy || Snowstorm || Sleet Storm || Hailstorm || Thunderstorm || Thunderstorm
|-
| High Winds || Blizzard || Blizzard || Hailstorm || Thunderstorm || Thunderstorm
|-
| Dangerous Winds || Icestorm || Blizzard || Severe Thunderstorm || Severe Thunderstorm || Severe Thunderstorm
|-
| Damaging Winds || Icestorm  || Blizzard || Severe Thunderstorm || Severe Thunderstorm || Severe Thunderstorm
|-
| Destructive Winds || Arctic Storm || Arctic Storm || Hurricane, Tornadoes || Hurricane, Tornadoes || Hurricane, Tornadoes
|}
Notes:
* The Storyteller will decide how widespread the effect is, and how fast it occurs, though typically the more severe the shift, the longer it will take.
* The storms in the table below are a guideline of what type of weather would exist for that temperature and wind speed and while most of them include precipitation, the caster may choose precipitation or not which may change the condition away from what is indicated in the table at that severity and temperature.
 
Dev note:
* Just ballparked some weather effects in here. The exact manifestation should be up to the storyteller in terms of scope, etc... And specific effects like Tornadoes shouldn't be directed by the player, this is merely setting up the conditions for them, so they would probably spawn in the area and have story impact, but not tactical impact.
* I had 2 more temperatures on the scale to spread the steps apart left and right, and used Rank steps, but seemed too redundant/problematic. Condensed instead, and changed it to a 1/2/3 progression for steps. Fits better now.
 
Lines for:
drawing individual/party power from local weather conditions
controlling weather/storms (aoe effects/attacks)
utility effects?


==Power of the Storm==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Power of the Storm'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || ||  
| 1 || [[Stormforce]] || Imbue a weapon or unarmed strike with an elemental effect determined by the weather.
|-
|-
| 2 || Stormforce || Drawing on the power of regional weather conditions the caster gains a +1 (mild weather), +2 (moderate storm), +3 (intense storm) divine bonus to all skill checks (including spells and weapon skills).
| 2 || [[Stormblast]] || Empower any physical attack with a blast of wind that has a chance to knock enemies backward.
|-
|-
| 3 || ||  
| 3 || [[Stormsurge]] || Pull power directly from an overhead storm, increasing speed and initiative for a time.
|-
|-
| 4 || ||  
| 4 || [[Stormcharge]] || Call down a lightning bolt, dealing damage to nearby enemies and empowering the caster.
|-
|-
| 5 || ||  
| 5 || [[Stormbolt]] || Caster is surrounded by a swirling wave of precipitation and lightning, enabling  Flight and dealing damage to targets within reach.
|}
|}


 
==Stormcaller==
 
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Line 2'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || ||  
| 1 || [[Stormwatch]] || Predict nearby weather patterns, recognize magical interference, and enable targets to ignore sight penalties from weather effects.
|-
|-
| 2 || ||  
| 2 || [[Eye of the Storm]] || Create a safe space within conjured weather effects, protecting those within the Eye from the raging storm.
|-
|-
| 3 || ||  
| 3 || [[Rapid Storm]] || Gain greater control over the weather.
|-
|-
| 4 || ||  
| 4 || [[Tempest]] || Cause a surge in an existing storm, calling down blinding rain and applies additional effects depending on weather temperature.
|-
|-
| 5 || ||  
| 5 || [[Maelstrom]] || Weave magic into air or water, creating a vortex that draws nearby targets into its center and crushing them.
|}
|}


 
==Storm Lord==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Line 3'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || ||  
| 1 || [[Inner Storm]] || Draw strength from existing weather conditions, gaining bonuses to elemental resistance and skill checks.
|-
|-
| 2 || ||  
| 2 || [[Thunder Burst]] || Deal nonlethal damage to a chosen target.
|-
|-
| 3 || ||  
| 3 || [[Invoke the Storm]] || Concentrate, calling down deadly lightning or hail each round to damage targets at the point of impact.
|-
|-
| 4 || ||  
| 4 || [[Mirror Sky]] || When in an enclosed space, create a magical reflection of regional weather outside which may be easily manipulated.
|-
|-
| 5 || ||  
| 5 || [[Gods' Breath]] || Inhale and then exhale a magical blast of wind that clears the skies and unleashes the elements on targets in its path.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 21:42, 7 February 2023

Domain Power: Control Weather

Complete a ritual to initiate changes in the atmosphere, altering existing weather in the geographic region. See the spell page for further details.

Power of the Storm

Rank Power Description
1 Stormforce Imbue a weapon or unarmed strike with an elemental effect determined by the weather.
2 Stormblast Empower any physical attack with a blast of wind that has a chance to knock enemies backward.
3 Stormsurge Pull power directly from an overhead storm, increasing speed and initiative for a time.
4 Stormcharge Call down a lightning bolt, dealing damage to nearby enemies and empowering the caster.
5 Stormbolt Caster is surrounded by a swirling wave of precipitation and lightning, enabling Flight and dealing damage to targets within reach.

Stormcaller

Rank Power Description
1 Stormwatch Predict nearby weather patterns, recognize magical interference, and enable targets to ignore sight penalties from weather effects.
2 Eye of the Storm Create a safe space within conjured weather effects, protecting those within the Eye from the raging storm.
3 Rapid Storm Gain greater control over the weather.
4 Tempest Cause a surge in an existing storm, calling down blinding rain and applies additional effects depending on weather temperature.
5 Maelstrom Weave magic into air or water, creating a vortex that draws nearby targets into its center and crushing them.

Storm Lord

Rank Power Description
1 Inner Storm Draw strength from existing weather conditions, gaining bonuses to elemental resistance and skill checks.
2 Thunder Burst Deal nonlethal damage to a chosen target.
3 Invoke the Storm Concentrate, calling down deadly lightning or hail each round to damage targets at the point of impact.
4 Mirror Sky When in an enclosed space, create a magical reflection of regional weather outside which may be easily manipulated.
5 Gods' Breath Inhale and then exhale a magical blast of wind that clears the skies and unleashes the elements on targets in its path.