Seed: Ward

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Rank 1 - Minor Ward

Range: Touch Area: 1 Target Duration: 1 Hour Casting: Verbal, Somatic Cost: 1 mana Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. Push: +1 Potency, +1 Duration


Rank 2 - Self Ward

Range: Touch Area: Self Cost: 2 mana Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected. Push: +1 Potency, +1 Duration


Rank 3 - Major Ward

Range: 10 Yards Area: 1 Target Cost: 3 mana Effect: As Ward 2, except the caster may affect other targets. Push: +1 Potency, +1 Duration


Rank 4 - Mass Ward

Range: 10 Yards Area: 1 Target x Rank Cost: 4 mana Effect: As Ward 3, except caster may push for additional targets. Push: +1 Potency, +1 Duration, +1 Target


Rank 5 - Death Ward

Range: 10 Yards Cost: 5 mana Area: 1 Target Effect: As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay. Push: +1 Potency, +Duration, +1 Target