Seed: Veil: Difference between revisions

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Note: All Seed: Sight abilities follow the standard rules around what concealment spells may be pierced by which sight spells, located here: [[Magic_Guide#Detection_Spells]]
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]].
 
'''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia do not risk [[Sorcery#Backlash|Backlash]] for the first push.


{|class="tdgrey1"
{|class="tdgrey1"
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| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means.
| 1 || [[Veil Objects]] || Prevent an object from being seen or detected through magical means.
|-
|-
| 2 || [[Shimmering Veil]] || Gain concealment randomly each round while active.
| 2 || [[Momentary Veil]] || Gain invisibility for a brief moment.
|-
|-
| 3 || [[Planar Veil]] || Gain immunity to detection (mundane or magical) for a brief time.
| 3 || [[Planar Veil]] || Gain invisibility and immunity to magical detection for a brief time.
|-
|-
| 4 || [[Mass Veiling]] || Extend concealment to additional targets.
| 4 || [[Mass Veiling]] || Extend concealment to additional targets.
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| 5 || [[Resilient Veil]] || This veil can persist through violent actions.
| 5 || [[Resilient Veil]] || This veil can persist through violent actions.
|}
|}
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2
|| [[Shimmering Ward]]
|| Caster can provide concealment to a Warded target.
|-
| [[Seed:_Veil|Veil]] 3, [[Seed:_Transport|Transport]] 2
|| [[Vanish]]
|| Caster turns invisible and appears somewhere else (still invisible).
|-


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Sorcery]]
[[Category:Sorcery]]
[[Category:Seeds]]
[[Category:Seeds]]

Latest revision as of 15:21, 12 September 2020

Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.

Favored Seed: Sorcerers with a Chosen Plane of Arcadia do not risk Backlash for the first push.

Rank Name Description
1 Veil Objects Prevent an object from being seen or detected through magical means.
2 Momentary Veil Gain invisibility for a brief moment.
3 Planar Veil Gain invisibility and immunity to magical detection for a brief time.
4 Mass Veiling Extend concealment to additional targets.
5 Resilient Veil This veil can persist through violent actions.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Ward 3, Veil 2 Shimmering Ward Caster can provide concealment to a Warded target.
Veil 3, Transport 2 Vanish Caster turns invisible and appears somewhere else (still invisible).