Seed: Transform: Difference between revisions
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* Might Boost - While transformed gain Rank charges which may be spent in the following ways: | * Might Boost - While transformed gain Rank charges which may be spent in the following ways: | ||
Ignore 1 point of non-lethal damage | ** Ignore 1 point of non-lethal damage | ||
Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5. | ** Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5. | ||
* Agility Boost - While transformed gain Rank charges which may be spent the following ways: | * Agility Boost - While transformed gain Rank charges which may be spent the following ways: | ||
Jump double distance for one round | ** Jump double distance for one round | ||
Ignore falling damage for one round as per Adept Safe Fall | ** Ignore falling damage for one round as per Adept Safe Fall | ||
Ignore movement penalties through threatened squares for 1 round | ** Ignore movement penalties through threatened squares for 1 round | ||
Apply a +Rank bonus towards a non-weapon Dexterity-based skill check | ** Apply a +Rank bonus towards a non-weapon Dexterity-based skill check | ||
* Fearful Aura - While transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. | * Fearful Aura - While transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. | ||
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=Rank 3 - Enhanced Transformation= | =Rank 3 - Enhanced Transformation= | ||
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Revision as of 14:57, 30 January 2018
One of the common, and feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active, and over long periods of time may (with the Storyteller's approval) begin to cause permanent visible elements of the transformation. E.g. horns or strangely colored eyes. Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taken these ranks, the caster must choose which option to select. This choice may not be changed later.
Rank 1 - Basic Transformation
Range: Self Duration: 1 Hour Casting: Verbal, SomaticEffect: |
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Push: | +Duration |
Rank 2 - Improved Transformation
Effect: |
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Push: | +Duration |
Rank 3 - Enhanced Transformation
Effect: | Improved Statistics - While transformed caster gains a pool of Rank x 2 points to spend on Strength, Dexterity, Constitution, or Charisma as enhancement bonuses. No individual statistic may be raised beyond Rank. |
Push: | +Duration |
Rank 4 - Superior Transformation
Effect: |
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Push: | +Duration |
Rank 5 - Mythic Transformation
Effect: | While Transformed you count as an Outsider, and gain the following bonuses:
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Push: | +Duration |