Seed: Summon: Difference between revisions

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|Effect:  
|Effect:  
||As Summon Servant, except Outsider is a Soldier Class (see Monster Guide).
||As Summon Servant, except Outsider is a Soldier Class (see Monster Guide).
|-
|Push:   
|Push:   
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
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|Effect:  
|Effect:  
||As Summon Servant, except Outsider is a Knight Class (see Monster Guide).
||As Summon Servant, except Outsider is a Knight Class (see Monster Guide).
|-
|Push:   
|Push:   
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
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|Effect:  
|Effect:  
||As Summon Servant, except Outsider is a Baron Class (see Monster Guide).
||As Summon Servant, except Outsider is a Baron Class (see Monster Guide).
|-
|Push:   
|Push:   
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
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|Effect:  
|Effect:  
||As Summon Servant, except Outsider is a Lord Class (see Monster Guide).
||As Summon Servant, except Outsider is a Lord Class (see Monster Guide).
|-
|Push:   
|Push:   
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
||+1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration
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Revision as of 16:43, 11 February 2015

Rank 1 - Summon Servant

Duration: 1 Day. Each Rank above this Rank grants +1 day.
Casting Time: 10 Minute Ritual
Casting: Verbal, Somatic
Effect: Binds a Servant class Outsider (see Monster Guide) to serve you for a time. The type of Outsider (Angel, Demon, Fae, or Undead) must be chosen when the Seed is learned, and may not be changed. Seed: Summon requires a magic circle encompassing the caster and an inner circle for binding the Outsider. The caster may not leave the circle for the duration of the ritual, and anyone outside the circle may see inside but not affect anything inside until the ritual is complete.
  • Bind: During this ritual the summoner tries to force the Outsider to his will. This requires a Intelligence + Sorcery + Summon roll opposed by the Outsider’s Rank x 2. If the caster fails to bind the summoned Outsider, the inner circle shatters freeing the Outsider trapping the summoner in the circle with it. The Outsider may choose to return to their native plane at this point, or wreak vengeance on the summoner. If the summoner is slain, the ritual ends and the Outsider may wander free for the duration of the summon attempted.
  • Dismiss: A bound outsider may be dismissed from the mortal plane without breaking their bond, and manifested again at the summoner’s call. When a bound Outsider is dismissed they are pulled into the Barrier, a timeless realm between the Outer Planes and the Material Plane. Dismissing requires a Standard Action.
  • Manifest: Calling a bound creature from the Barrier is called Manifesting. Only a single creature may be manifested regardless of the number bound. Manifesting may be performed as a free action, however the creature may not act until the following round as they adjust to their surroundings. If the caster loses consciousness or the duration expires the Outsider is pulled back through the Barrier.
Push: +1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration


Rank 2 - Summon Soldier

Effect: As Summon Servant, except Outsider is a Soldier Class (see Monster Guide).
Push: +1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration


Rank 3 - Summon Knight

Effect: As Summon Servant, except Outsider is a Knight Class (see Monster Guide).
Push: +1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration


Rank 4 - Summon Baron

Effect: As Summon Servant, except Outsider is a Baron Class (see Monster Guide).
Push: +1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration


Rank 5 - Summon Lord

Effect: As Summon Servant, except Outsider is a Lord Class (see Monster Guide).
Push: +1 Rank (+2 to Outsider’s roll per push), +1 Potency (1 dice), +1 Duration