This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.
Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.
Rank 1 - Energy Blast
Area:
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Cone 3 yards wide
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Range:
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5 Yards long
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Casting:
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Verbal, Somatic
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Defense:
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Magic
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Effect:
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You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed.
- Fire - Applies Burning to targets.
- Frost - Applies Frost to targets.
- Lightning - Applies Shock to targets.
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Push:
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+1 Potency
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Rank 2 - Energy Nova
Area:
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5 Yard radius
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Range:
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Self
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Effect:
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As Energy Blast, except you send planar energies outwards in a circular nova.
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Push:
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+1 Potency, +1 Range (1 yard)
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Rank 3 - Energy Wave
Range:
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20 yards long
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Area:
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5 yards wide
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Effect:
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As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range.
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Push:
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+1 Potency
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Rank 4 - Energy Beam
Area:
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1 yard wide
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Range:
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10 yards x Rank
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Target:
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1 target
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Effect:
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As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage.
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Push:
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+1 Potency
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Rank 5 - Energy Storm
Area:
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100 Yard radius, 5 Yard radius eye is unaffected
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Range:
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Self
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Casting:
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Verbal, Somatic
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Duration:
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10 Rounds
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Effect:
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As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. Only one Energy Storm may be maintained at a time.
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Push:
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+1 Potency
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