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Seed: Energy
Rank 1 - Energy Blast
Area:
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Cone 1 Yards wide extending to 3 Yards wide
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Range:
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5 Yards long.
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Casting:
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Verbal, Somatic
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Defense:
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Magic
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Effect:
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You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals.
Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals.
Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets.
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Push:
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+1 Potency
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Rank 2 - Energy Nova
Area: 5 Yard radius
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Range: Self
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Effect: As Energy Blast, except you send planar energies outwards in a circular nova.
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Push: +1 Potency, +1 Range (1 yard)
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Rank 3 - Energy Wave
Range: 20 yards long
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Area: 5 yards wide
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Effect: As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range.
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Push: +1 Potency
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Rank 4 - Energy Beam
Area: 1 yard wide
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Range: 10 yards x Rank
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Target: 1 target
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Effect: As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage.
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Push: +1 Potency
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Rank 5 - Energy Storm
Area: 100 Yard radius, 5 Yard radius eye is unaffected
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Range: Self
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Casting: Verbal, Somatic
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Duration: 10 Rounds
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Effect: As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed.
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Push: +1 Potency
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