Seed: Energy
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Rank 1 - Energy Blast
Area: | Cone 3 yards wide |
Range: | 5 Yards long |
Casting: | Verbal, Somatic |
Defense: | Magic |
Effect: | You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals.
Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals. Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets. |
Push: | +1 Potency |
Rank 2 - Energy Nova
Area: | 5 Yard radius |
Range: | Self |
Effect: | As Energy Blast, except you send planar energies outwards in a circular nova. |
Push: | +1 Potency, +1 Range (1 yard) |
Rank 3 - Energy Wave
Range: | 20 yards long |
Area: | 5 yards wide |
Effect: | As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range. |
Push: | +1 Potency |
Rank 4 - Energy Beam
Area: | 1 yard wide |
Range: | 10 yards x Rank |
Target: | 1 target |
Effect: | As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage. |
Push: | +1 Potency |
Rank 5 - Energy Storm
Area: | 100 Yard radius, 5 Yard radius eye is unaffected |
Range: | Self |
Casting: | Verbal, Somatic |
Duration: | 10 Rounds |
Effect: | As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. |
Push: | +1 Potency |