Seed: Energy: Difference between revisions

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Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.
Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.


=Rank 1 - [[Energy Blast]]=
{|class="tdgrey1"
{| class="tdgrey1"  
! Rank !! Name !! Description
|Area:
||Cone 3 yards wide
|-
|-
|Range:
| 1 || [[Energy Blast]] || The caster opens a small portal, releasing a short-ranged blast of magical energy native to their associated plane.
||5 Yards long
|-
|-
|Casting:
| 2 || [[Energy Nova]] || The caster sends planar energies outwards in a circular nova.
||Verbal, Somatic
|-
|-
|Defense:
| 3 || [[Energy Wave]] || The caster sends a wave of planar energy rushing forward.
||Magic
|-
|-
|Effect:
| 4 || [[Energy Beam]] || The caster focuses, maintaining a beam of planar energy as long as they concentrate.
||You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed.
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Frost - Applies [[Conditions#Frost|Frost]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.
|-
|-
|Push:
| 5 || [[Energy Storm]] || The caster forms a devastating storm of planar energy.
||+1 Potency
|}
|}
<br />


=Rank 2 - [[Energy Nova]]=
[[Category:Magic Guide]]
{| class="tdgrey1"
[[Category:Sorcery]]
| Area:
[[Category:Seeds]]
|| 5 Yard radius
|-
|Range:
|| Self
|-
| Effect:
|| As Energy Blast, except you send planar energies outwards in a circular nova.
|-
| Push:
|| +1 Potency, +1 Range (1 yard)
|}
<br />
 
=Rank 3 - [[Energy Wave]]=
{| class="tdgrey1"
|Range:
||20 yards long
|-
|Area:
||5 yards wide
|-
|Effect:
||As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range.
|-
|Push:
||+1 Potency
|}
<br />
 
=Rank 4 - [[Energy Beam]]=
{| class="tdgrey1"
|Area:  
||1 yard wide
|-
|Range:
||10 yards x Rank
|-
|Target:
||1 target
|-
|Effect:
||As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage.
|-
|Push:
||+1 Potency
|}
<br />
=Rank 5 - [[Energy Storm]]=
{| class="tdgrey1"
|Area:
||100 Yard radius, 5 Yard radius eye is unaffected
|-
|Range:
||Self
|-
|Casting:
||Verbal, Somatic
|-
|Duration:
||10 Rounds
|-
|Effect:
||As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. Only one Energy Storm may be maintained at a time.
|-
|Push:
||+1 Potency
|}

Revision as of 20:55, 5 September 2019

This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.

Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.

Rank Name Description
1 Energy Blast The caster opens a small portal, releasing a short-ranged blast of magical energy native to their associated plane.
2 Energy Nova The caster sends planar energies outwards in a circular nova.
3 Energy Wave The caster sends a wave of planar energy rushing forward.
4 Energy Beam The caster focuses, maintaining a beam of planar energy as long as they concentrate.
5 Energy Storm The caster forms a devastating storm of planar energy.