Seed: Energy: Difference between revisions
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This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom. | This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom. | ||
Planar energy is notoriously inexact. Rolling a Critical Success (5 or more | Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard. | ||
=Rank 1 - Energy Blast= | =Rank 1 - Energy Blast= | ||
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|Effect: | |Effect: | ||
||As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. | ||As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. Only one Energy Storm may be maintained at a time. | ||
|- | |- | ||
|Push: | |Push: | ||
||+1 Potency | ||+1 Potency | ||
|} | |} |
Revision as of 13:59, 21 May 2018
This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.
Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.
Rank 1 - Energy Blast
Area: | Cone 3 yards wide |
Range: | 5 Yards long |
Casting: | Verbal, Somatic |
Defense: | Magic |
Effect: | You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. |
Push: | +1 Potency |
Rank 2 - Energy Nova
Area: | 5 Yard radius |
Range: | Self |
Effect: | As Energy Blast, except you send planar energies outwards in a circular nova. |
Push: | +1 Potency, +1 Range (1 yard) |
Rank 3 - Energy Wave
Range: | 20 yards long |
Area: | 5 yards wide |
Effect: | As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range. |
Push: | +1 Potency |
Rank 4 - Energy Beam
Area: | 1 yard wide |
Range: | 10 yards x Rank |
Target: | 1 target |
Effect: | As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage. |
Push: | +1 Potency |
Rank 5 - Energy Storm
Area: | 100 Yard radius, 5 Yard radius eye is unaffected |
Range: | Self |
Casting: | Verbal, Somatic |
Duration: | 10 Rounds |
Effect: | As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. Only one Energy Storm may be maintained at a time. |
Push: | +1 Potency |