Seed: Energy: Difference between revisions
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|Area: | |||
||Cone 1 Yards wide extending to 3 Yards wide | |||
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|Range: | |||
||5 Yards long. | |||
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|Casting: | |||
||Verbal, Somatic | |||
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|Defense: | |||
||Magic | |||
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|Effect: | |||
||You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals. | |||
Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals. | |||
Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets. | |||
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|Push: | |||
||+1 Potency | |||
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Testing table class | |||
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|Area: | |Area: | ||
||Cone 1 Yards wide extending to 3 Yards wide | ||Cone 1 Yards wide extending to 3 Yards wide |
Revision as of 02:04, 4 February 2015
Seed: Energy
Rank 1 - Energy Blast
Area: | Cone 1 Yards wide extending to 3 Yards wide |
Range: | 5 Yards long. |
Casting: | Verbal, Somatic |
Defense: | Magic |
Effect: | You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals.
Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals. Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets. |
Push: | +1 Potency |
Testing table class
Area: | Cone 1 Yards wide extending to 3 Yards wide |
Range: | 5 Yards long. |
Casting: | Verbal, Somatic |
Defense: | Magic |
Effect: | You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals.
Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals. Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets. |
Push: | +1 Potency |
Rank 2 - Energy Nova
- Area: 5 Yard radius
- Range: Self
- Effect: As Energy Blast, except you send planar energies outwards in a circular nova.
- Push: +1 Potency, +1 Range (1 yard)
Rank 3 - Energy Wave
Range: 20 yards long Area: 5 yards wide Effect: As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range. Push: +1 Potency
Rank 4 - Energy Beam
Area: 1 yard wide Range: 10 yards x Rank Target: 1 target Effect: As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage. Push: +1 Potency
Rank 5 - Energy Storm
Area: 100 Yard radius, 5 Yard radius eye is unaffected Range: Self Casting: Verbal, Somatic Duration: 10 Rounds Effect: As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed. Push: +1 Potency