Seed: Animate: Difference between revisions

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| 2 || [[Rapid Animation]] || The caster can animate corpses more quickly.
| 2 || [[Rapid Animation]] || The caster can animate corpses more quickly.
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| 3 || [[Repair Undead]] || Repair damaged undead.
| 3 || [[Undead Repair]] || Repair damaged undead.
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| 4 || [[Mass Animation]] || Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated.
| 4 || [[Mass Animate]] || Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated.
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| 5 || [[Master of the Dead]] || Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead.
| 5 || [[Master of the Dead]] || Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead.

Revision as of 23:09, 5 September 2019

The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5 until Rank 5. Once an undead is destroyed (reaches 0 HP) it cannot be reanimated.

Rank Name Description
1 Animate Dead Use a short ritual to animate a nearby corpse.
2 Rapid Animation The caster can animate corpses more quickly.
3 Undead Repair Repair damaged undead.
4 Mass Animate Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated.
5 Master of the Dead Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead.