Seed: Animate: Difference between revisions
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| 2 || [[Rapid Animation]] || The caster can animate corpses more quickly. | | 2 || [[Rapid Animation]] || The caster can animate corpses more quickly. | ||
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| 3 || [[Repair | | 3 || [[Undead Repair]] || Repair damaged undead. | ||
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| 4 || [[Mass | | 4 || [[Mass Animate]] || Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated. | ||
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| 5 || [[Master of the Dead]] || Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead. | | 5 || [[Master of the Dead]] || Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead. |
Revision as of 23:09, 5 September 2019
The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5 until Rank 5. Once an undead is destroyed (reaches 0 HP) it cannot be reanimated.
Rank | Name | Description |
---|---|---|
1 | Animate Dead | Use a short ritual to animate a nearby corpse. |
2 | Rapid Animation | The caster can animate corpses more quickly. |
3 | Undead Repair | Repair damaged undead. |
4 | Mass Animate | Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated. |
5 | Master of the Dead | Caster may now animate corpses that have been damaged/destroyed of up to Colossal size, and may control up to Rank x 10 combined ranks of Undead. |