Scout Animal Spirit

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Revision as of 19:52, 6 April 2020 by Kcollins (talk | contribs)
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Scouts are nimble and dexterous creatures with great utility. They are able to travel farther from their shaman while manifested than any other spirit, and often serve as a lookout in the skies, trees, or even underwater to keep their shaman safe. Examples: Bird, Squirrel, Spider, Fish.

Special Ability

Nimble: Scouts' movement speed is made appropriate to the animal’s natural method of travel (flight/climb/swim) while manifested, and their movement range is extended to 100 yards x Rank from their shaman.

Rank 1

Health: 4
Vigor: 0
Physical Defense: 2 (2 dodge)
Magical Defense: 0
Magic Resistance: 9
Attack: 5
Initiative: +1
Speed: 11

Rank 2

Health: 6
Vigor: 0
Physical Defense: 3 (3 dodge)
Magical Defense: 1
Magic Resistance: 9
Attack: 7
Initiative: +1
Speed: 13

Rank 3

Health: 8
Vigor: 0
Physical Defense: 5 (4 dodge, 1 armor)
Magical Defense: 2
Magic Resistance: 9
Attack: 9
Initiative: +3
Speed: 15

Rank 4

Health: 10
Vigor: 0
Physical Defense: 7 (5 dodge, 2 armor)
Magical Defense: 3
Magic Resistance: 9
Attack: 12
Initiative: +3
Speed: 17

Rank 5

Health: 14
Vigor: 0
Physical Defense: 9 (6 dodge, 3 armor)
Magical Defense: 4  
Magic Resistance: 11
Attack:  16
Initiative: +3
Speed: 19

Rank 6

Health: 19
Vigor: 0
Physical Defense: 13 (7 dodge, 3 armor, 3 ascension)
Magical Defense: 8
Magic Resistance: 15
Attack: 22
Initiative: +6
Speed: 27