Ritual: Shaman Focus

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Revision as of 13:58, 16 October 2020 by Kcollins (talk | contribs)
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Requirements

  • Shamanism Source
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

A Shaman Focus may be any sort of item with spiritual significance - whether this is specific to the caster or their spirits or neither doesn't matter. It could be anything from a runic amulet, to a walking stick carved from an ancient tree, to the tooth of some fell beast. The focus assists the shaman in focusing their energy, providing bonuses to spellcasting and spirit manifestation.

If the Focus is ever lost, either separation by planar magic or by the Focus's destruction (voluntarily or otherwise), the character may re-create the Focus. Recreation takes 1 day for each rank previously purchased. During recreation, all mana is consumed each day and not available for any other purpose, and no break in creation is permitted. If the character desires, he can recreate the Focus at a lower rank than previously obtained, however future rank increases must be paid at full cost. During recreation, the character may change any previous choices made for the prior Focus, if applicable.

Only one Focus may exist at a time for any one character, who is attuned to that Focus, and the abilities of that Focus are dependant on the Benefit rank obtained.

Rank Name Description
1 Spirit Guard You gain +1 Defense against spirits' physical attacks. This bonus does not apply to shamanism spells granted by spirits. Additionally, your manifested spirits gain a +1 Defense.
2 Basic Focus Choose either Spells or Manifestation:
  • Spells: Gain a +1 focus bonus on all spells from this Source when wielded. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
  • Manifestation: Gain a +1 focus bonus on all attacks or spells by your manifested spirit. This bonus increases to +2 at Rank 3, and +3 at Rank 5.
3 Repair Spirit As a standard action the caster may heal a manifested spirit with a roll of Intelligence (if Path of Knowledge) or Willpower (if Path of Nature) + Shamanism + Manifested Spirit Rank. This effect costs 1 mana.
4 Spirit Tap As a standard action the caster may reduce a manifested spirit's current and maximum health by 1 to gain 1 mana. This continues for each round they concentrate on the effect.
5 Channel Spell Once per day your manifested spirits may cast one spell they provide up to one rank below their rank(to a maximum of Rank 3) as a standard action. The mana for the spell is drawn from the caster's pool.