Peace of the Grave: Difference between revisions

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   | Defense || Magic Resistance
   | Defense || Magic Resistance
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   | Effect || A large area is sanctified for the living, drawing the undead to the peace found in oblivion. Living creatures in the area are immune to slaying effects such as [[Slay Living]] of Rank or lower. Undead creatures ending a turn in the area suffer 1 lethal per round they have been in the effect, and must make an opposed Magic Resistance roll or have their Speed halved (round down) while inside the effect. If the target saves they are immune to the slowing effect for 1 hour. Only one such area may be created at a time.  
   | Effect || A large area is sanctified for the living, drawing the undead to the peace found in oblivion. Living creatures in the area are immune to slaying effects such as [[Slay Living]] of Rank or lower. Undead creatures ending a turn in the area suffer 1 lethal per round they have been in the effect, and must make an opposed Magic Resistance roll or have their Speed halved (round down) while inside the effect. If the target saves they are immune to the slowing effect for 1 hour. Only one such area may be created at a time. Attempting to raise an undead in the area requires an opposed casting roll, otherwise the spell is automatically countered.
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Revision as of 20:12, 6 October 2022

Required Death Domain: Exorcism 4
Range 10 yards x Rank
Area 5 yards + 1 yard per Rank
Duration Rank Rounds
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3 Mana
Defense Magic Resistance
Effect A large area is sanctified for the living, drawing the undead to the peace found in oblivion. Living creatures in the area are immune to slaying effects such as Slay Living of Rank or lower. Undead creatures ending a turn in the area suffer 1 lethal per round they have been in the effect, and must make an opposed Magic Resistance roll or have their Speed halved (round down) while inside the effect. If the target saves they are immune to the slowing effect for 1 hour. Only one such area may be created at a time. Attempting to raise an undead in the area requires an opposed casting roll, otherwise the spell is automatically countered.