On Your Guard: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || War Domain 1 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action || |-...")
 
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{| class="tdgrey1"
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   | Required ||  [[War Domain]] 1
   | Required ||  [[War Domain]]: Warlord 1
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   | Range ||   
   | Range ||  Rank x 10 Yards
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   | Area ||
   | Area || Channeler and up to Rank-1 Allies
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   | Duration ||   
   | Duration ||  Rank x 2 Minutes
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|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||
   | Action || Move
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|-
   | Mana Cost ||   
   | Cost ||  Free
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|-
   | Effect ||
   | Effect || As a Move action, the channeler shouts or otherwise signals to allies to be on their guard. A limited number of allies within range may reactively spend 1 Mana and gain a +2 divine bonus to [[Search Skill|Search]] and [[Perception Skill|Perception]] skill checks for the duration.
 
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Latest revision as of 22:56, 3 March 2023

Required War Domain: Warlord 1
Range Rank x 10 Yards
Area Channeler and up to Rank-1 Allies
Duration Rank x 2 Minutes
Casting Verbal, Somatic
Action Move
Cost Free
Effect As a Move action, the channeler shouts or otherwise signals to allies to be on their guard. A limited number of allies within range may reactively spend 1 Mana and gain a +2 divine bonus to Search and Perception skill checks for the duration.