Melee Weapons Skill: Difference between revisions

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Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into 1 handed or 2 handed, slashing crushing or piercing, and every purchase of this skill must apply to a weapon subtype, and each subtype ranks up separately.  
Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately.  


On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.
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| Slashing || Short Sword, Long Sword, Greatsword
| Slashing || Short Sword, Long Sword, Greatsword
|-
|-
| Crushing|| Club, Mace, Maul
| Crushing|| Club, Mace, Maul, Staff
|-
|-
| Piercing || Dagger, Rapier, Spear
| Piercing || Dagger, Rapier, Spear
|}
|}

Latest revision as of 11:10, 15 April 2020

Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately.

On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.

Subtype Example Weapons
Slashing Short Sword, Long Sword, Greatsword
Crushing Club, Mace, Maul, Staff
Piercing Dagger, Rapier, Spear