Melee Weapons Skill: Difference between revisions
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(Created page with "Melee weapons. Broken up into 1 handed or 2 handed, slashing crushing or piercing. Must select a weapon type. Representing your skill with melee weapons, this skill has subty...") |
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Melee weapons. | Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately. | ||
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool. | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
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! Subtype !! Example Weapons | ! Subtype !! Example Weapons | ||
|- | |- | ||
| | | Slashing || Short Sword, Long Sword, Greatsword | ||
|- | |- | ||
| | | Crushing|| Club, Mace, Maul, Staff | ||
|- | |- | ||
| | | Piercing || Dagger, Rapier, Spear | ||
|} | |} |
Latest revision as of 11:10, 15 April 2020
Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into slashing, crushing, or piercing weapons. Every purchase of this skill must apply to one weapon subtype, and each subtype ranks up separately.
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.
Subtype | Example Weapons |
---|---|
Slashing | Short Sword, Long Sword, Greatsword |
Crushing | Club, Mace, Maul, Staff |
Piercing | Dagger, Rapier, Spear |