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'''Domain Power:'''
==Domain Power: Radiance==
As a Fast Action the channeler begins radiating increasingly intense light gaining a stack of Radiance immediately. Radiance increases one stack per turn until it reaches a maximum of three stacks. The caster may dismiss the Radiance stacks at will, or spend them to augment spells (see spell details) at which point the light dissipates from the channeler. The channeler may not reactivate Radiance on the same turn the stacks were expended.
* 1 Stack: Illuminates the area as bright as a torch.
* 2 Stacks: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.
* 3 Stacks: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.


==Radiant Evocation==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Light of Law'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Banish Darkness || Conjures an intangible light source into an area of shadow or darkness. Roll opposed casting rolls if the darkness is magically created. Light remains where conjured for 1hr or until canceled. Caster may have Rank number of conjured lights in existance at a time.
| 1 || [[Brilliance]] || Add blindness penalties to targets affected by spells or domain power.
|-
|-
| 2 || Bless Weapon || Target weapon gains the Light descriptor and deals +2 divine bonus vs. chaotic Outsiders. 1 Mana, 1hr
| 2 || [[Searing Light]] || A focused beam of light that damages targets.
|-
|-
| 3 || Searing Light || Deal’s light aspected damage against a single target. Deals double damage to Shadows.
| 3 || [[Binding Light]] || A burst of fused light that binds targets in place.
|-
|-
| 4 || Sunbeam || Deal’s light aspected damage in a wide beam hitting multiple targets. Deals double damage to Shadows.
| 4 || [[Luminous Field]] || A field of light that slows targets, and bursts in a powerful blast at will.
|-
|-
| 5 || Sunburst || 25 yard radius explosion of light aspected damage.
| 5 || [[Solar Nova]] || Consumes Radiance causing a powerful burst of light that deals damage and causes blindness.
|}
|}


==Light Constructs==
{| class="tdgrey1"
!Rank
!Power
!Description
|-
| 1 || [[Infuse Object]] || Infuse an object with the channeller’s Radiance for 24 hours.
|-
| 2 || [[Solid Light]] || Create solid light constructs of increasing complexity.
|-
| 3 || [[Magic Prism]] || Create a brief ward that protects a target from magical damage.
|-
| 4 || [[Active Constructs]] || The solid light constructs are capable of motion while the caster concentrates.
|-
| 5 || [[Reflect]] || Redirect a spell which targets the channeler.
|}


==Light Mastery==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Light of Reason'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || Light of Truth || Caster emits light from their body up to Rank x 10 yards. Any target hit by the light and failing a Magic Resistance vs the casting roll has their existing auras made visible to anyone observing them. This aura is a physical representation of any aura they have and is unmistakably interpretable by any intelligent being. The exact description is up to the Storyteller.
| 1 || [[Radiant Visage]] || Radiance adds a divine bonus to Diplomacy, Leadership, and Intimidation.  
|-
|-
| 2 || Light Constructs || Caster creates one simple construct from light (up to 1 yard square in size x Rank). Shadow constructs take on the color of the light source used and are virtually weightless. Constructs that bear weight may only hold half as much weight as the mundane equivalent. Only Rank simple constructs may be summoned at a time. The caster must have enough light available to create an object of the desired size, and must be in physical contact with the construct as he/she creates it. The construct may flow or change direction under the caster’s control until it solidifies.
| 2 || [[Mirage]] || Play tricks with the light, creating powerful static illusions.
|-
|-
| 3 || ||  
| 3 || [[Bend Light]] || Bend light around a target making them invisible.
|-
|-
| 4 || ||  
| 4 || [[Sunburst]] || Consumes Radiance to explode in a flash causing a number of effects.
|-
|-
| 5 || ||  
| 5 || [[Speed of Light]] || Transform into light and travel instantly to another point on the same plane.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 22:01, 7 February 2023

Domain Power: Radiance

As a Fast Action the channeler begins radiating increasingly intense light gaining a stack of Radiance immediately. Radiance increases one stack per turn until it reaches a maximum of three stacks. The caster may dismiss the Radiance stacks at will, or spend them to augment spells (see spell details) at which point the light dissipates from the channeler. The channeler may not reactivate Radiance on the same turn the stacks were expended.

  • 1 Stack: Illuminates the area as bright as a torch.
  • 2 Stacks: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.
  • 3 Stacks: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.

Radiant Evocation

Rank Power Description
1 Brilliance Add blindness penalties to targets affected by spells or domain power.
2 Searing Light A focused beam of light that damages targets.
3 Binding Light A burst of fused light that binds targets in place.
4 Luminous Field A field of light that slows targets, and bursts in a powerful blast at will.
5 Solar Nova Consumes Radiance causing a powerful burst of light that deals damage and causes blindness.

Light Constructs

Rank Power Description
1 Infuse Object Infuse an object with the channeller’s Radiance for 24 hours.
2 Solid Light Create solid light constructs of increasing complexity.
3 Magic Prism Create a brief ward that protects a target from magical damage.
4 Active Constructs The solid light constructs are capable of motion while the caster concentrates.
5 Reflect Redirect a spell which targets the channeler.

Light Mastery

Rank Power Description
1 Radiant Visage Radiance adds a divine bonus to Diplomacy, Leadership, and Intimidation.
2 Mirage Play tricks with the light, creating powerful static illusions.
3 Bend Light Bend light around a target making them invisible.
4 Sunburst Consumes Radiance to explode in a flash causing a number of effects.
5 Speed of Light Transform into light and travel instantly to another point on the same plane.