Light Domain: Difference between revisions
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'''Domain Power:''' | '''Domain Power:''' | ||
As a Fast Action the channeler begins radiating increasingly intense light gaining a stack of Radiance immediately. Radiance increases one stack per turn until it reaches a maximum of three stacks. | |||
* 1 Stack: Illuminates the area as bright as a torch. | |||
* | * 2 Stacks: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area. | ||
* | * 3 Stacks: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes. | ||
* | |||
Revision as of 19:40, 29 July 2020
Domain Power: As a Fast Action the channeler begins radiating increasingly intense light gaining a stack of Radiance immediately. Radiance increases one stack per turn until it reaches a maximum of three stacks.
- 1 Stack: Illuminates the area as bright as a torch.
- 2 Stacks: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.
- 3 Stacks: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.
Rank | Power | Description |
---|---|---|
1 | Brilliance | Add blindness penalties to targets affected by spells or domain power. |
2 | Searing Light | A focused beam of light that damages targets. |
3 | Binding Light | A burst of fused light that binds targets in place. |
4 | Aeon Flux | A field of light that slows targets, and bursts in a powerful blast at will. |
5 | Solar Nova | Consumes Radiance causing a powerful burst of light that deals damage and causes blindness. |
Rank | Power | Description |
---|---|---|
1 | Infuse Object | Infuse an object with the channeller’s Radiance for 24 hours. |
2 | Solid Light | Create solid light constructs of increasing complexity. |
3 | Magic Prism | Create a brief magical barrier that protects the caster and allies. |
4 | Active Constructs | The solid light constructs are capable of motion while the caster concentrates. |
5 | Reflect | Redirect a spell which targets the channeler. |
Rank | Power | Description |
---|---|---|
1 | Radiant Visage | Create a powerful glamour that adds a divine bonus to Diplomacy, Leadership, and Intimidation. |
2 | Mirage | Play tricks with the light, creating illusions as per Minor Illusion. |
3 | Bend Light | Bend light around a target granting them Invisibility. |
4 | Sunburst | Consumes Radiance to dispel all enemy magical concealment, or illusion spells in a large area, leaving a lingering glow on affected targets preventing them from entering stealth. Deals damage to shadows and shadow constructs. |
5 | Speed of Light | This ritual allows the caster and up to Rank targets transform into light and travel instantly to another point on the same plane. |